Look, I understand the penalty, but when it reaches the point of utter frustration due to unnecessary amounts of time farming for something, again and again, the game is really flawed.
Now, I'm not saying give me full health, I'd be fine with say a70 percent of total health each time I start. True, the beginning would be hard, but it would be worth it later on, when it becomes less of a nuisance. One really shouldn't be forced to hunt for health. Rupees, yes, health, no.
I don't mind difficult push puzzles. At least, not when there are 7 blue wizzrobes after it and I still happen to have the blue ring. That just calls for more frustation.
My one thing that I don't like? Being in a massive overworld with no map. Spending hours to get a heart container only to realize you have no clue where you are is a real bummer.
Also, mysterious starting points. I, for one, wouldn't mind starting in a village you just passed when you died, or some general area to act as a marker of progress. But don't ya hate it when you get started off all the way back at the beginning? I mean, ya made it pretty far, say to midway part of the map, and when you die eventually, you get thrown all the way back, rather than at that village you just left. Again, annoying. ><
After so long, I am getting rather tired of seeing classic zelda bosses. At least, by themselves. Give me some custom bosses. Otherwise its kill dragon, get heart container, get triforce, rinse, repeat for next seven/eight/howevermanydungeonsthereare.
I'm gonna go out on a branch here, and sort've pick on Lost Isle and what I didn't like. Now, that was one epic quest, no doubt about that. HOWEVER. It was lacking something. Save for the final two bosses, All I fought was the classic loz boss enemies. Now, after BoaB, that was, well, really easy. They were something of a joke for me. The entire quest was fiendishly difficult (BUT enjoyable nonetheless), but save for the final two bosses (and the secret one), the end of the first couple of dungeons were...less than memorable. So yeah, if possible, more original custom bosses. (and no reusing that massive machine seen in Fenster's Quest, that thing has been done to death in several quests now) ^^ (although, it's not necessarily required. I just hate having to fight the same old boss I've seen in every quest for the fiftieth time.)
Sorry for my massively huge rant, but yeah, that's what I don't like. ^^;
Edited by Kwolfgames, 10 March 2010 - 02:04 PM.