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ALttP Guard Dudes


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#31 lucas92

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Posted 09 December 2008 - 04:12 PM

http://www.mediafire...php?mjmxnzunm3m

The script is too long for one post. Anyway, I fixed some settings concerning solidity checking, based on C-Dawg All-Purpose Custom Enemy script.
http://www.armageddo...ead.php?t=99098

Anyway, it might work better. icon_smile.gif


#32 Christian

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Posted 09 December 2008 - 05:32 PM

Hey lucas, why dont you just submit this code to the database? It will be much easier to shop it there than search the forum icon_razz.gif

#33 lucas92

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Posted 09 December 2008 - 05:45 PM

Because I want it to work with no flaw before submitting it to the database.

#34 Geoffrey

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Posted 09 December 2008 - 07:22 PM

It still goes through solid objects, but it flickers, walks diagonally (usually) and goes really slow. But it will go through less than it used to.

And it appears over layer 3.

#35 lucas92

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Posted 09 December 2008 - 07:32 PM

Download the one in the database. Layer 3 issue is fixed. Solidity is kind of fixed, but sometimes it just go through for I don't know reason.

It's kind of hard to script solidity... icon_confused.gif

#36 Geoffrey

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Posted 09 December 2008 - 10:07 PM

Solidity seems to work fine now.

Now we have evil bushes!! icon_deformed.gif


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