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Fort Knights DX Update #2


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#1 Shane

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Posted 10 April 2019 - 08:20 PM

So all the interiors are done, so I'm back to where I've started.

Here's a couple of house screens, some have been given a unique look just for the pure sake of variety:
HvmEulJ.pngwDJjv36.pngRj94WvX.png5kM5HPh.png

And here are some caves. I decided to give each regional cave a elemental theme:
ulK92Fw.png4tS5CtB.pngJGd0YDj.pngmB1Dpor.png

What's left? Well...

  • Title, intro and ending sequences. I've got some ideas on how I'm going to tackle them.
  • Active subscreen.
  • Adding in enemies, scripts and sidequests. Although the map is fully explorable, it's a little boring at the moment without those things. :P
  • Then dungeons! This will probably the biggest task given they will have a complete redesign.

That's all for now!


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#2 Geoffrey

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Posted 11 April 2019 - 05:52 PM

Gimme summa dat DANK KUSH.


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#3 Soga

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Posted 13 April 2019 - 07:22 PM

How the hell are you this good at screen design? :toast:


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#4 Shane

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Posted 15 April 2019 - 04:22 AM

How the hell are you this good at screen design? :toast:

Heh thanks. I guess it's mostly cause at this point it's a remake of a remake attempt. So if it isn't even remotely good something's clearly wrong. :P

 

I've been mostly updating the caves a bit, and other things too. I've finished all the NPC stuff and intend to compile other scripts into the project now. It's really starting to take shape now. :)



#5 Twilight Knight

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Posted 15 April 2019 - 05:15 AM

Wow that looks so good! Looking forward to playing this :-)


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