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Bypass Cset3 with Darkroom


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#1 nyrox

nyrox

    Junior

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  • Location:Québec

Posted 08 August 2022 - 07:49 PM

In 2.53 I have a problem with my lava combo and DarkRoom. All the lava combo I see is useful in CSet 3. the problem what lava combo becomes black if we put the DarkRoom. I tried to change the combo palette to 8 bit color and I used the combo in Cset2 but it still turns black. I didn’t see in the other palette the color equivalency that would work to redo the lava. Do you have a solution? for bypass Cset3 function with darkroom??


Edited by nyrox, 09 August 2022 - 07:15 PM.


#2 Emily

Emily

    Scripter / Dev

  • ZC Developers

Posted 09 August 2022 - 06:55 AM

That's.... the entire thing dark rooms do. So, uh, make the room not dark? Or, I think you can edit the dark palette in the level palette editor, though I think it requires the "Interpolated Fading" QR to be off?



#3 nyrox

nyrox

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Posted 15 August 2022 - 08:07 PM

I takes the 3 red in the palette 8 to recolor de lava tiles  and he don't become black in screen->lit  false;  and the red is not the same as the Cset3  but the the color fit well.

522_rgood4.png


Edited by nyrox, 15 August 2022 - 08:09 PM.



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