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What did you accomplish in ZC today?


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#4246 judasrising

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Posted 19 November 2017 - 11:25 AM

BurnBurn.png

 

Thank you Moosh for this and Dimentio to give me a hint to make this work......

 

BurnBurn1.png

this is far more better than the older one...


Edited by judasrising, 26 November 2017 - 06:41 AM.

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#4247 Architect Abdiel

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Posted 19 November 2017 - 02:59 PM

Started making a town with aqueducts.

 

May or may not change the rails.

 

uiHWxFO.png


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#4248 Anthus

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Posted 19 November 2017 - 03:23 PM

Started making a town with aqueducts.

 

May or may not change the rails.

 

uiHWxFO.png

 

That's a nice effect. I think the rails are fine, and look good as a continuation of whatever magic mystery material they use in GB land on cliffs borders. I think if they had a shadow underneath, they would really stand out more.



#4249 Architect Abdiel

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Posted 19 November 2017 - 03:56 PM

Yeah. That's the one thing I've been told. Other than the mountain rails are odd for aqueducts. I just feel like something like stone would be more odd. In EZGBZ.

#4250 Naru

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Posted 19 November 2017 - 09:39 PM

I sprited a bit. Mostly just a failure. Also I did NOT play AR3. Just whose fault might that be?

#4251 Deedee

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Posted 19 November 2017 - 09:44 PM

Also I did NOT play AR3. Just whose fault might that be?

Yours. Go play it!


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#4252 Anthus

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Posted 20 November 2017 - 06:18 PM

Tried making some alternate Classic mountains that follow the exact same set up. Of course, I added some variations, and edge pieces. These use too many colors to look good in Classic, but it's a start. They could use some cleaning up too. Dunno if I'll use these for anything.

 

ZTS4jkN.png

 

euwqT0R.png

 

Considering the source material, I think they turned out alright.


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#4253 Sheik

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Posted 21 November 2017 - 01:19 AM

I can't help but look at them as though they are meant for a sidescroller. Which isn't half-bad either, it's just bad for a top down game.



#4254 Architect Abdiel

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Posted 24 November 2017 - 06:36 PM

Did a little more on the potential EZGBZ1 remodel. And level 2/3 of Melody. Made a few screens for a potential classic quest.

#4255 Architect Abdiel

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Posted 26 November 2017 - 04:21 AM

Tried something with the EZGBZ1 remodel.

Laid down some borders for a classic overworld, as well as rooms for levels 1-8.

#4256 Architect Abdiel

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Posted 28 November 2017 - 05:46 AM

Almost 60% done designing the overworld for Prometheus.

Only 53 screens to go. Then going back and editing each screen with secrets.
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#4257 Anthus

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Posted 28 November 2017 - 02:35 PM

Almost 60% done designing the overworld for Prometheus.

Only 53 screens to go. Then going back and editing each screen with secrets.

 

From what I've seen, it is looking pretty good. Keep it up. :)


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#4258 Architect Abdiel

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Posted 28 November 2017 - 02:54 PM

From what I've seen, it is looking pretty good. Keep it up. :)


Thanks. I wanna finish it in the next few days in time for MotM. Maybe not 100% completed with secrets, but full.

At 65% now. Just have lake and mountains.
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#4259 Architect Abdiel

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Posted 01 December 2017 - 05:57 AM

Planned out levels 1-8 in grid maps. Gave each level a gimmick of sorts. Which basically relates to how to "play them".
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#4260 Architect Abdiel

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Posted 02 December 2017 - 08:33 PM

Started working on designing level 1. Have all the items placed already. Just have to put down enemies and decide if any of the items will be given by a chest or if they will all be by regular items.

Also, set up all my scrolling warps across the overworld, as I have been meaning to do.
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