I just loaded the newest, public version 2.55 Alpha 78.
When I try to open "Options->Combos->2" the programm crashes and closes itself.
[DEAD]Editor crashes when opening "Options->Combos->2"
#1
Posted 02 August 2020 - 12:33 PM
- Twilight Knight likes this
#2
Posted 02 August 2020 - 01:11 PM
- ShadowTiger and Bagu like this
#3
Posted 02 August 2020 - 06:34 PM
Sorry for he late response.
...is the fixed version already available?
#4
Posted 02 August 2020 - 06:51 PM
- Moosh and Bagu like this
#5
Posted 02 August 2020 - 07:06 PM
Ok, no problem
...I keep on using the current version until the next is ready
...btw, I LOVE the instant respawn feature
Edited by Bagu, 02 August 2020 - 07:07 PM.
- ShadowTiger likes this
#6
Posted 12 August 2020 - 11:50 AM
Sorry for he late response.
...is the fixed version already available?
It is now available at https://zeldaclassic.com/downloads as 2.55 Alpha 79. I will create a forum topic for in over the next few days.
//Alpha 79
Added Combo Type (Step->Effects). At present, this
would allow for playing a SFX when stepping on the combo, with
no side effects. It plays the sound if it is both not already
playing, and Link action == walking.
Added placed and inherent flags:
Spawn No Enemies:
Enemies will never spawn here.
Spawn All Enemies:
EVERY enemy on the screen spawns here.
( ZoriaRPG, 12th September, 2020 )
More fixes for script draws in warps.
( Venrob, 11th August 2020 )
Display of quest metadata was stale in the console. This timing
change ensures that the data will be accurate.
( ZoriaRPG, 11th August 2020 )
The console now shows the slot ID that it is loading, and
by default, uest metadata is not printed unless both the quest has
an icon AND the user sets 'print_metadata_for_each_save_slot' to '1'
in zc.cfg.
In any event metadata was not shown before for quests without an icon.
Selecting the quest (loading it) in ZC Player will always output its
metadata. This simply channges the initial information that
the console shows; and it ADDS notification of its PROGRESS
in reading the .SAV file.
Added final sanity guards against loading or accessing invalid npc IDs
with tmpscr->enemy[] and removed zprint2 logging from them.
This resolves the mysterious enemyid==768 crashes in Waterford.qst
for the present.
Fixed sprite, weapon, and mapscr constructors (memory holes).
( ZoriaRPG, 10th August 2020 )
Port 2.53.1 MIDI fix to 2.55.
( ZoriaRPG, 8th August 2020 )
Added demo onDeath and F6 Menu Scripts
<std 1.7106>
Added sanity guard on SetLayerCombo/GetLayerCombo functions.
These now check to ensure that the layer is configured.
( ZoriaRPG, 7th August 2020 )
Remove duplicate element and offset, in CSet Palette Cycle dialogue.
( ZoriaRPG, 3rd August 2020 )
Added Waitdraw support for combodata scripts, and corrected the calls
to run combo scripts, and their timing.
Fixed error on combo_doscript where it was using do_script info only for
combos on layer 0. The correct index is not [pos]., it is [pos+(176*layer)]
Update ZScript Timing Docs
( ZoriaRPG, 2nd August 2020 )
Fixed crash on Options->Combo Rules->2.
( Venrob, 30th July, 2020 )
- Twilight Knight and Bagu like this
#7
Posted 13 August 2020 - 11:29 AM
Works perfectly!
...great new features...
I LOVE IT!!!
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