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[Request] A better Aquamentus

Enemy Boss Aquamentus Request

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#16 Timelord

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Posted 13 February 2016 - 04:54 PM

The initial tile is set in the enemy editor. The reason it changes to TILE_AQUA2 early on is for the roar animation. It stays with TILE_AQUA1 most of the time after that, except when it's using the fireball attack. You're free to borrow this if you want, Zoria.

 

Ah, good, good.

 

Thank you, but I was asking permission more from the OP, as you made it for him, and I don't want to spam quests with something like that if they have a chance of pre-empting his own quest. This is a courtesy, so that it is original to whatever he's making.

 

As I said though, I primarily plan to reuse the movement code. (Saves me some hell.) I have my own ideas for attacks, and special things. :)



#17 FireSeraphim

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Posted 14 February 2016 - 10:10 AM

Sure thing ZoriaRPG. Like I said in the OP I'm open to other people reusing the code since we really do a have a "boring aquamentus" epidemic. =P



#18 FireSeraphim

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Posted 14 February 2016 - 11:23 AM

Wow, this is awesome and it even includes the specifics of my original specifications. Thank you! =)


Edited by FireSeraphim, 14 February 2016 - 11:23 AM.




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