here's my live feedback as i play the quest i hope u like it
(i realised after i started writing all this that you're not too big on scripting but i might leave the script-related feedback in here anyway in case you change your mind)
- maybe look to set up auto warping for the opening cutscenes so you don't need to press down every time you want to move forward? i set this up in three crests by using cycling combos - the first combo would have be a few frames long before the autowarp one kicks in. Also you can set up dmaps to disable items so players don't lay bombs by accident like I did LOL
I added timed warps in cutscenes so that the player will be warped after 2 minutes on the screen. Also disabled items such as bombs in cutscenes
- Hearing that guy sfx is a bit annoying too initially
I hear ya (hehe), but I'm not sure how to change that. Is it in "Options"?
- i really like the interior designs for the kokiri village. simple and pleasing to the eye
thanks I realize the quest's got some funky aesthetics sometimes, but that's part of what I'm going for
- the trees and NPCs are popping up through the passive subscreen lol. not sure if this is a 2.55 glitch or what
I know exactly what is the cause of this. The subscreen backgrounds weren't set, now they're set to black
- have you thought about using tango for your NPC dialogue? it might look daunting because of scripting but it'll help make everything flow that much more better. especially cos you can set up flags to change what sort of dialogue gets said by an NPC repeatedly as well.
I'm not really sure what you mean here and I'll take any help I can with scripting! I plan on adding more dialogue scripts to the quest, but something goes wrong when I try to compile (maybe something related to std.zh ??) I'm trying to figure it out
- there's a boss noise in the village before the shop/graveyard?
Yes hehehehe there's a reason for that, but I might change it. The ideal solution would be finding a sfx that has a roar and a long silence afterwards, so it would only play once in a while.
- i'm confused as to why you can walk into some of the water in kokiri village/the graveyard
Fixed!
- oooooooh i really love the cave aesthetics with the torches
I'm glad! I'll add it to more caves.
- i'm not sure how, but i managed to get the boss key without being able to unlock that blue keyblock lol
The doors weren't working right. Now I set the DMap to NES Dungeon. There are some freeform passageways, but I think it should be fine.
- the foliage in the forgotten temple is a nice touch but maybe a bit too much at times? it's hard to see where i'm going in places
That's the point! I wanted the leaves to cover parts of the screen and add some challenge, but do you think it's too much on some screens?
all criticism aside, it's a solid demo. i got a bit lost at times, but overall i had fun.
lots of potential with this one.