Screenshot of the Week 275
#1
Posted 03 October 2009 - 06:58 PM
Lord Settra!
Another village-pic again.^^
Pheonix
Those who wish to stake out a living outside of Castle Town must contend with the numerous monsters inhabiting the Regalis backcountry.
jimmyb
As Link approaches the Lost Woods, his stomach begins to ache. This is a warning sign of what is to come.
MrMister
Screenshot of a slightly more detailed Redleaf Forest. Taken from Travels.
#2
Posted 03 October 2009 - 07:38 PM
#3
Posted 03 October 2009 - 08:01 PM
#4
Posted 03 October 2009 - 08:20 PM
#5
Posted 03 October 2009 - 09:42 PM
#6
Posted 04 October 2009 - 10:22 AM
All green, yuk!
Where did all the people go? Before, there were more participants
#7
Posted 04 October 2009 - 01:39 PM
This is beautifully Classic-ish, just like the last one I seen from you. I was going to mention that there's too many plain green grass areas... Well, I don't know. It wouldn't make me like the screen less while playing, but I guess it still lowers it's SotW value. However, I downright love what you did with the grass at the upper left area.
Pheonix:
Wonderful! The tree variety is great and the green-white pairing comes off as wonderful. I also remember this screen, but in other form... You remade that screen into this one? Or there's some dimension jumping feature in your game, so each screen has its counterpart?
Jimmyb:
Great layout! I also really like that sign before the tree branch door. But I miss many objects and detailing... More tress on the forest brush (maybe even bigger ones) and some more things on the ground. Maybe there isn't that much of things missing, but some flowers and 1-2 more brush trees could do. And maybe some charismatic object. So far the key and the signposted branch door are the focus.
Mr.Mister:
Very good Pure screen! For some odd reason, Pure requires less detailing for my eyes. All I would have liked is to move the middle tree in the lower right corner one tile to the left (so that the trees aren't grouped in a line) and move the tree that is just before that bird statue one tile to the right, so that it's not lined up with that statue.
It was a tough decision between MrMister and... Pheonix.
#8
Posted 04 October 2009 - 04:05 PM
Lord Settra! - Once again, I can see your putting in good effort, but you're not putting in enough detail.
Pheonix - Great shot, feels a little cluttered though. Also, I love the palette!
jimmyb - Great amount of detail! The shot is also a little compelling to play because of the key and the extra path on the left side. Excellent shot overall.
MrMister -
#9
Posted 05 October 2009 - 03:15 PM
Okay then:
Lord Settra: It's really too plain. Even the original Pure set has details - good usage of those would vastly improve your screen. Also, it's common practice to cover the corners of screens.
Pheonix: To be honest, there just seems to be something missing in this shot of mine. I can't tell what, though. Eh, I really don't know why I'm commenting on my own shot.
jimmyb: DoR certainly is very screenshot-friendly, and my attraction to this screen only helps prove that can be especially so when combined with good design.
MrMister: A tree breaking up the big patch of grass in the middle of the screen (or indeed anything breaking it up) would do wonders for this screen. As of now, it's okay, but not fantastic.
I nulled.
Edited by Pheonix, 05 October 2009 - 03:17 PM.
#10
Posted 05 October 2009 - 08:34 PM
The screen is pretty safe. There isn't much of a risk here, so I don't see the passion in this one. Most of the grass is still a solid green, so there is potential there for lightly scattering more details being worth a shot.
Phoenix - 8/10
See how just a little more effort and self assessment can make the grass look significantly better. The screen is well put together, and is the caliber of design I would expect to see regularly in any four or five star quest. The color choices are tastefully done. Not boring, yet not off the wall either.
jimmyb - 7/10
Great choice of graphics, and pretty good usage of them from the looks of it. I am not a fan of the overlapping on the right side of the subscreen though. Looks kind of messy to me.
Mr. Mister - 8/10
As different as it is, I echo the same kind of words I gave for Phoenix's screenshot for this one. Good leaf shadowing too.
A tough decision, but I went with Phoenix, as it has a slighty better appeal for me.
#11
Posted 19 October 2009 - 08:58 PM
#12
Posted 19 October 2009 - 09:20 PM
Settra's wasn't detailed enough and I think jimmyb's is a little bit unoriginal, and mono-color.
#13
Posted 25 October 2009 - 03:01 PM
This week I didn't have to even think twice. Phoenix all the way. His screen is detailed and easy on the eyes; the other three are either one or the other, not both. Also, Phoenix's screen has the most interesting walking-path, which is another big thing I look for in screenshots (I don't judge based on asthetics alone).
They're all at least decent, though. Some weeks a few screens might just suck, this week they're all pretty good. Always nice.
#14
Posted 25 October 2009 - 04:13 PM
Pheonix - 12 votes = [27.91%]
jimmyb - 21 votes = [48.84%]
MrMister - 8 votes = [18.60%]
Total Votes: 43
jimmyb
As Link approaches the Lost Woods, his stomach begins to ache. This is a warning sign of what is to come.
Congratulations, jimmyb!
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