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What did you accomplish in ZC today?


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#4906 Alucard648

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Posted 15 March 2022 - 10:41 PM

Ignis Venusaurus

ekQUaGP.png


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#4907 Valerie

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Posted 27 March 2022 - 02:00 PM

I think I figured out how to make locked doors animate while opening without using a script... At least it seems to work fine so far. It doesn't work in rooms with secret flags though, well it does, but it sets off the secret flags when entering the room.

#4908 Nightmare

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Posted 30 March 2022 - 12:09 PM

https://youtu.be/jm9nTjI1WuY

 

Big Boi Bubbles.

 

-James



#4909 Phosphor

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Posted 05 April 2022 - 09:37 PM

Finished the first portion of my secondary quest project's overworld. The full map will be an equivalent area to 6 Z1 overworlds and I've got around a quarter done so far. This is a continuation of the map I entered into MotM January 2019 and subsequently won that year's MotY.

Spoiler


Edited by Phosphor, 05 April 2022 - 09:38 PM.

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#4910 Valerie

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Posted 06 April 2022 - 05:37 PM

I think I figured out how to make locked doors animate while opening without using a script... At least it seems to work fine so far. It doesn't work in rooms with secret flags though, well it does, but it sets off the secret flags when entering the room.

I figured out a better way to make locked doors animate while opening without using a script, and it doesn't use secret flags (which where a pain to set up), and it is ALOT easier to set up than my previous way.

#4911 Nightmare

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Posted 18 April 2022 - 09:28 AM

https://youtu.be/eHlmC4zCe_8

Appreciate the idea Majora. Now just need to write on the continue screen above the options "You Died", lol

#4912 Valerie

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Posted 21 April 2022 - 04:18 PM

I figured out how to make some special effects work like I wanted to, and learned how to work with tiered secrets better. Though I've been working on doing this for the past three days, and probably put over 8 hours into it.. I did learn a bunch though.

Edited by Valerie, 21 April 2022 - 04:19 PM.


#4913 Blackpaintbowser

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Posted 03 May 2022 - 06:26 PM

I made a bunch of screens for my fourth area and made a cutscene



#4914 Blackpaintbowser

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Posted 05 May 2022 - 10:52 PM

I finished my third area and made a boss


Edited by Blackpaintbowser, 05 May 2022 - 10:52 PM.


#4915 Alucard648

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Posted 07 May 2022 - 01:16 PM

My first attempt at designing Klotski-like block puzzle from scratch.

vor0gOK.png

Swap two colored blocks to solve.


Edited by Alucard648, 07 May 2022 - 01:17 PM.


#4916 Bagu

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Posted 14 May 2022 - 06:44 PM

Working on slope combo scripts



Edited by Bagu, 14 May 2022 - 06:56 PM.

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#4917 Taco Chopper

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Posted 16 May 2022 - 12:27 PM

yu73QTQ.gif

 

spent the last hour figuring out how well transparent tiles, cave (walk up) animations and my crude entrance script work together lol


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#4918 Nightmare

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Posted 16 May 2022 - 02:31 PM

zc_screen00001.pngzc_screen00002.png

Dark Soul Aquamentus

 

zc_screen00003.pngzc_screen00004.png

Dark Soul Gleeok (breath variant)

 

Enjoy people

 

-James


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#4919 TheRock

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Posted 17 May 2022 - 06:56 PM

Final Dungeon layout for Dream Realms is Finished. That was a pain. 


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#4920 Blackpaintbowser

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Posted 25 June 2022 - 04:52 PM

the seventh area of Metdroid planet xx-32 is done, I really like how this one turned out


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