Finished level 6 of Bob's quest 2.
What did you accomplish in ZC today?
#4891
Posted 13 November 2021 - 08:30 PM
- Bagu likes this
#4892
Posted 14 November 2021 - 10:35 PM
DON'T CARE FOR THE GRAPHICS
Just a scripting testfile Video
It's a character selection script, very much inspired by the Mario Bros.2 Select screen script
I wrote it for the Gollaber crew
EDIT.
ACTUAL GOLLAB SELECT SCREEN
...got it from jenny
Edited by Bagu, 15 November 2021 - 12:40 AM.
- Shane, Sheik and Jenny like this
#4893
Posted 15 November 2021 - 06:02 PM
Finished level 7 of Bob's quest 2.
- Bagu likes this
#4894
Posted 16 November 2021 - 10:53 PM
Finished level 8 of Bob's quest. Just level 9 and the 9th part of the overworld left.
#4895
Posted 17 November 2021 - 12:42 PM
I recently finished slopes in overhead view in Zelda Classic. Link automatically moves diagonally against the walls when pressing towards them for a scripted combo type.
#4896
Posted 11 December 2021 - 05:04 AM
Moar Grayswandir engine stuff. Link goes plumbing!
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#4897
Posted 11 December 2021 - 05:20 AM
Moar Grayswandir engine stuff. Link goes plumbing!
GENIUS!!!
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#4899
Posted 14 December 2021 - 03:35 PM
More work on one-way solid FFCs.
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#4900
Posted 15 December 2021 - 06:43 PM
More work on one-way solid FFCs.
Oh, something you did in the cork video, you used the sprite for the "off" block cork which was intended for switch block usage instead of the more shaded cork block which is what it's supposed to look like when it's "on". You can tell because it's flat with no shading like an LTTP block when it's off. But these are very impressive and I subscribed to your channel.
#4901
Posted 16 December 2021 - 07:37 AM
Oh, something you did in the cork video, you used the sprite for the "off" block cork which was intended for switch block usage instead of the more shaded cork block which is what it's supposed to look like when it's "on". You can tell because it's flat with no shading like an LTTP block when it's off. But these are very impressive and I subscribed to your channel.
The switch is test generic trigger flag to show how secret-locked pipes react on engine secret triggering.
#4902
Posted 17 December 2021 - 01:47 AM
The switch is test generic trigger flag to show how secret-locked pipes react on engine secret triggering.
I mean the "rubber ducky" pushblock.
#4903
Posted 17 December 2021 - 07:18 AM
I mean the "rubber ducky" pushblock.
I use Csets 7&8 to indicate states of switchable combos. Switchable FFC scripts are still WIP.
#4904
Posted 20 December 2021 - 12:30 AM
Fine tuning more or less. Replaced the Triforce with a three "key item" setup, courtesy of some cheeky scripting help from ywkls. Naturally this means a revised active subscreen:
Also some dungeon entry message scripting (skylizardgirl's script!), and adding them to every dungeon so far:
and finally, some shop tinkering. still not totally satisfied with the shop scripts that are available on the database. as much as i want the flexibility of emily's FFC shop script, i don't want to implement tango.zh for two-four screens' worth of the entire quest, when the entire quest's strings would need to be re-written for tango too. mog will have to do, until i decide to mangle with it so i can do what i want to with it:
Edited by Taco Chopper, 20 December 2021 - 12:31 AM.
- ywkls likes this
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