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Freeform Dungeons DMap Map NPC

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#16 Riflezen

Riflezen

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Posted 07 November 2019 - 09:35 PM

How do walk attributes 1 and 2 affect walking enemy's behavior? How "Big" are enemy animations labeled "Big" (e.g. 4-frame 8-dir. Big)? Can enemy animation types and enemy behavior types be interchanged without causing graphical issues during actual play? I couldn't find any of this info on the wiki.





Also tagged with one or more of these keywords: Freeform Dungeons, DMap, Map, NPC

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