OOT Wallmasters
Started by
Da Masta Sord
, Dec 13 2012 08:35 PM
36 replies to this topic
#16
Posted 16 December 2012 - 11:48 AM
Read the second post, search the combo id of the enemy and put in the enemy attributes 11. Search the number of the ffc and put on the enemy attributes 12.
#17
Posted 16 December 2012 - 11:49 AM
I found out what it was
#19
Posted 16 December 2012 - 11:58 AM
Attributes 1 I don't see it in the custom enemy maker I just see 2 to 12
#20
Posted 16 December 2012 - 12:01 PM
What?
#21
Posted 16 December 2012 - 12:05 PM
yeah I see this
fixed distance [yes]
miscattri 2:
miscattri 3:
and so one to 12
fixed distance [yes]
miscattri 2:
miscattri 3:
and so one to 12
#22
Posted 16 December 2012 - 12:07 PM
FOUND OUT WHAT WAS THE PROBLEM derp...was setting the enemy type to wallmaster
#23
Posted 16 December 2012 - 12:12 PM
what do I do with the ffc
#24
Posted 16 December 2012 - 12:14 PM
Set the type to "other"
#26
Posted 16 December 2012 - 12:24 PM
yeah I tried and it worked but what does attribute 1 mean
#28
Posted 16 December 2012 - 12:27 PM
Basically, every enemy has attributes, and with these scripts you set different actions to the enemy to set how it behaves.
#29
Posted 16 December 2012 - 12:28 PM
and attribute 11 and 12
#30
Posted 16 December 2012 - 12:33 PM
Attribute 1: Pause in 60ths of a second while the enemy is in the air
Attribute 2: Pause in 60ths of a second while the enemy is on the ground
Attribute 11: Combo to use for the ghosted enemy
Attribute 12: Slot number this script is loaded in
these are what you should be worrying about.
Attribute 2: Pause in 60ths of a second while the enemy is on the ground
Attribute 11: Combo to use for the ghosted enemy
Attribute 12: Slot number this script is loaded in
these are what you should be worrying about.
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