I'm going to go with 2/5, or 5/10. The overall aesthetics are fantastic, but the gameplay has a good deal of room for improvement.
Unless the world is entirely deserted, the atmosphere is lacking. Even 'Lost Isle' had NPCs, of some kind, and an in-game story. The game is also strictly linear, with no exploration rewards. The subscreen is also incomplete: Triforce pieces do not appear, and left/right on the DPAD do not select items by wrapping, as you would expect.
These complaints aside, my quest was over with a mirror wizrobe
in L4, six hearts, blue mail (freely found laying around), and no mirror shield, means a one-hit kill event. The lanmola with dodongo sprites has no reward, and is just a distraction; but even with the dungeon item, the chances of taking on one mirror wizrobe with those stats, is essentially nil. Given the pattern, I would expect the boss to also be at least one mirror wizrobe, but after six deaths to that thing, just walking in the door, I called it quits.
There is not enough space to react, and the mirrors in the room aren't set up to allow you to reflect shots and trap the enemy. If I missed the mirror shield, then it's well-hidden. The L2 item, is also underwhelming. Enemy balance, in general is odd at times; like a L3 level randomly on one screen.
For the most part, it just feels unfinished. Not just rough around the edges, but an alpha game. I believe that with time, and patience, this could be an excellent quest, but it's not there yet. It makes excellent use of Firebird, for the completed areas, and I was particularly fond of the diagonal stairs. Really, it's the unfair L4 mid-boss that kept this from scoring higher, and if not for the aesthetics, it'd be a solid '1', in my book, purely
because it becomes unplayable at that point.
I hope that the questmaker continues to improve on this base though, and injects some life into it.
I should also point out:
Mandatory damage there, on the way back. You could address that by disabling the spikes, with a step trigger on those stairs, or a second brang target trigger, on the upper-right corner of that screen. Anything other than requiring
Edited by ZoriaRPG, 17 August 2015 - 06:27 AM.