I'm exploring creating a slot canyon, so a place that's almost like a cave but only because sheer cliff walls and is technically open to the sky above.
I like the dirt texture, but I'm yet to find extra details that are appropriate for this specific location. The idea being is the area is constantly under threat of both sandstorms and rainstorms which cause floods. Seashells/coral will be good to start. The odd piece of wood debris will be useful too because there will also be derelict boats in the area as well.
I'm exploring also mixing the LttP/GB structured mountains, using GB for sheer walls but LttP for sloped walls.
Edit: I'm also aware of the pixel continuity error in the top left corner.
Edited by Nuvo, 13 February 2021 - 10:02 PM.