Incomplete listing of 1.92 enemies... -ZQEH
#31
Posted 16 November 2002 - 10:44 AM
#32
Posted 20 November 2002 - 08:24 PM
Edit: Pinning for site staff purposes.
#33
Posted 21 January 2003 - 11:54 AM
#34
Posted 21 January 2003 - 09:20 PM
#35
Posted 13 February 2003 - 09:03 PM
#36
Posted 13 February 2003 - 09:09 PM
#37
Posted 13 February 2003 - 09:33 PM
Yeah What is it
#38
Posted 13 February 2003 - 09:49 PM
#39
Posted 14 February 2003 - 11:56 AM
#40
Posted 14 February 2003 - 01:50 PM
#41
Posted 07 July 2003 - 10:43 PM
If this is about the death knight and octorok on crack, I'll give the info. I've used 1.90 for all my quests, so I definetely know what these do, except I don not know their life, but I know what it takes to kill one. Well, here:
Death Knight:
Difficulty: Hard
Life: ?
Attack: (with red ring) Crash - 2½ hearts, Sword - 5 hearts.
Weakness: You can break it's shield like the super darknut and blue, but it's not recomended.
Cset: 9
Misc: A hyper fast darknut, that is pretty smart and shoots out a sword. It will chase you down, and it's sword is a dangerous target. The sword can be blocked with the magic or mirror shield, but not reflected. It dies with 4 master sword blows or 2 super bombs. Putting ten of these in a room is foolish.
Octorok on crack:
Difficulty: Medium
Life: ?
Attack: (with red ring) Crash - 1 heart, magic - 2½ hearts.
Weakness: It's magic can be reflected, thus killing it in one hit.
Cset: 9
Misc: Really fast octorok that shoots a magic blast. Not very hard, but don't turn your back to it, as it's on crack. Three master sword blows kill it.
That's about all I know about them. 1.92 has all the other stuff, but I'm not aware of what it does, or how to find out the enemie's life. I hope this helps though.
#42
Posted 25 August 2003 - 12:45 PM
An Octorok on Crack crashing into you will deal 5 hearts of damage without any ring, so technically, you should've said you lose 1.25 hearts.
I find bombs to be most effective against Death Knights, though dueling it out might be better in open rooms. It takes 6 bombs to kill a death knight, but you have to be pretty fast at maneuvering to avoid it anyway.
I think arrows work on them too... but I can't remember.
#43
Posted 25 August 2003 - 01:19 PM
#44
Posted 25 August 2003 - 01:49 PM
This is an LoZ bug/wierd thing. The game treats the bomb as attacking in whatever direction you were facing when you put it down. So if you were facing down and the darknut is going up toward you, the bomb won't hit. You have to do it behind the darknut (very difficult), or perpendicular to it.
#45
Posted 13 April 2004 - 05:20 PM
I use it. Because I couldn't get 1.92 working. Although I am going to keep trying, because it's apparent that I'll be wanting a lot of its features if I ever plan on doing anything more complicated than my "training" quest, which is a Master Quest version of the original Zelda (in BS style).
I hope there are people out there who keep 1.90 around to play the older version quests... I noticed that none of the 1.90 quests have 5 stars. I'm gonna aim high and see if I can remedy that.
Oh, and from what I've seen I don't really like those two enemies that were created. They're insanely strong in a way that's more silly than challenging.
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