Jump to content

Photo

What did you accomplish in ZC today?


  • Please log in to reply
4954 replies to this topic

#4786 Valerie

Valerie

    Apprentice

  • Members
  • Real Name:Valerie
  • Location:K-Town

Posted 17 February 2021 - 05:16 PM

I've been working on the BS Zelda tileset, updating the indoor dungeon tiles, more variety, fixing a couple of things that looked off that I had done in the past. I've also been working on house interiors, making unique BS style tiles.

#4787 Lüt

Lüt

    Germanize

  • Members
  • Real Name:Steve
  • Location:Chicago

Posted 17 February 2021 - 05:58 PM

Finally actually using ZQuest again now that I have a new mouse with a working right-click button.

 

Only took a year.



#4788 ywkls

ywkls

    Master

  • Members

Posted 06 March 2021 - 04:30 PM

Edited: See post below for more expanded video of my warping script.


Edited by ywkls, 16 April 2021 - 08:02 AM.


#4789 THEMDODO

THEMDODO

    ~Gloomy Pictures, Yellow Eyes~

  • Members

Posted 06 March 2021 - 07:44 PM

Currently in the middle of making a weird and random quest in my spare time. 

 

Trying my best to make it as random and weird as I possibly can while still trying to make it fun and easy to follow in-terms of the main objective.



#4790 Valerie

Valerie

    Apprentice

  • Members
  • Real Name:Valerie
  • Location:K-Town

Posted 11 March 2021 - 05:18 PM

I've been working on making BS versions of enemies from other Zelda games.
  • Twilight Knight likes this

#4791 ywkls

ywkls

    Master

  • Members

Posted 04 April 2021 - 12:40 AM

Forget that previous video.

Mitchfork inspired me to do one better.

 

 

Now this is what you call podracing!  :bounce:


  • Twilight Knight likes this

#4792 P-Tux7

P-Tux7

    💛

  • Members

Posted 15 April 2021 - 10:58 PM

I've been working on making BS versions of enemies from other Zelda games.

Can you show it off.



#4793 Valerie

Valerie

    Apprentice

  • Members
  • Real Name:Valerie
  • Location:K-Town

Posted 16 April 2021 - 03:43 PM

Can you show it off.

Here are some examples, they are just on screens near the beginning of the 1st quest remake, I did this while testing them. That is also why octorocks are in some screenshots.
51119751338_0d26f226c6_o.png
Various mice.
51119751323_44fa1b9bd4_o.png
Bird Warrior guys from the final level of Zelda 2, and some Kodongo from Zelda 3
51119751308_b4b62a4748_o.png
Those bouncy guys from Zelda 2 dungeons, and lizard guys based on Zelda 3 enemies from the thief's dungeon, they are kinda based off of a prototype version that was found in the gigaleak that didn't have mohawks.
  • Twilight Knight, Shane, Eddy and 1 other like this

#4794 TheManHimself

TheManHimself

    Real Human Bean

  • Members
  • Real Name:Shane

Posted 06 May 2021 - 04:04 PM

Link to a very large map

 

Today I layered the top halves of ~500 technicolor trees. Did a ton of detailing, making more trees that needed to be layered in the process. Put off layering the trees because I couldn't take it anymore. Purged 2 world maps of cset-6 (Yes, using it in the first place is King Scrublord behavior). Built about 15 prototype architectural structures using edited classic tileset sideview bricks. Reordered some screen layers to set up an elevation-sensitive hookshot maze without resorting to over-under sidewarp shenanigans. Refined some palette structures. Made a few more test screens, Pet my cat. Walked in the woods. made meatballs. Gimped together a composite map. Wrote this.


Edited by TheManHimself, 06 May 2021 - 04:07 PM.

  • Twilight Knight, Shane and Matthew like this

#4795 Twilight Knight

Twilight Knight

    Tell all with glee, Argon's on PureZC

  • Members
  • Real Name:Sven
  • Location:Rotterdam, NL

Posted 07 May 2021 - 08:26 AM

What a wonderfully colourful, varied and imaginative map! I really like it!
 
As for me this past week I've made many screens, made some custom enemies, made a cutscene, wrote many strings and most importantly finished scripting the L2 boss.
 
Here's a sneak preview of the boss:
nLLgNR7.png


  • DarkFlameSheep, Solynutt, Shane and 2 others like this

#4796 TheManHimself

TheManHimself

    Real Human Bean

  • Members
  • Real Name:Shane

Posted 07 May 2021 - 07:10 PM

Here's a sneak preview of the boss:
nLLgNR7.png

I love the attitude on that cloud's face. I love the sprigs of grass poking out of the clouds and the leaves somehow wedged into them. I want to Be there.

Hurry up and finish my dude! (kidding take your time, this is awesome work)


  • Twilight Knight likes this

#4797 Twilight Knight

Twilight Knight

    Tell all with glee, Argon's on PureZC

  • Members
  • Real Name:Sven
  • Location:Rotterdam, NL

Posted 08 May 2021 - 08:21 AM

Thank you very much for the kind and encouraging words!

 

 

To get back on topic, I've been placing some enemies today... I always find it a rather tedious job.



#4798 bigjoe

bigjoe

    Apprentice

  • Members

Posted 12 May 2021 - 09:35 AM

gi9wCmu.png

 

yeG7s0u.png

 

 

Working on a bunch of custom bosses.


  • Shane likes this

#4799 Valerie

Valerie

    Apprentice

  • Members
  • Real Name:Valerie
  • Location:K-Town

Posted 14 May 2021 - 07:28 PM

Today I found some other bs tilesets that haven't been worked on in over three years and I have been looking through them for tiles to use in the bs update I'm working on.

#4800 TheManHimself

TheManHimself

    Real Human Bean

  • Members
  • Real Name:Shane

Posted 17 May 2021 - 06:09 PM

Today I found some other bs tilesets that haven't been worked on in over three years and I have been looking through them for tiles to use in the bs update I'm working on.

I know I've said this before, but I'm super-excited to see your tileset when it is completed. A visually unified BS set has been literally 2 decades in the making!
 

As for my work, I'm slowly approaching 2 complete overworld maps, with only the NE corner left of the NW map. I'm spending the evening alternating between working out the palette structure and visual motifs for the next overworld map, and detailing the my map I'm working on.

Heavily weighing the option of implementing my dungeons from paper into ZQ, instead of the third overworld so I can release a Demo. Been at this for a month and a half though, so it's probably not the most pressing concern.




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users