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Zelda Classic 2.53.0 Fixed RE-RELEASE (R2)

Release New Version Omnius 2.53.0 2.53

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#1 ZoriaRPG

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Posted 17 April 2019 - 07:35 PM

Zelda Classic 2.53.0 Release 2 (for Windows)
Includes ZLaunch, 2.6.12.

 

Before I begin, I apologise to everyone for needing to put out a second release for 2.53.0 so soon, but this should be the end of the road in that regard.

 

It seems that the core release of 2.53.0 had a fatal bug, where enemies would not drop the correct items from their item sets. This was not caused by any code issue: It was caused by the MSVC compiler corrupting an object file.

 

In the process of making another release of 2.53.0, I decided to fix a few other, minor issues, including adding a full quest rule for the 2.50.1/2.50.2 bitmap offset issue, so that Ben can patch Quest 744. Here is the changelog for 2.53.0 Release 2 (build ID 33):

 

//Release 2

Restored the file 'zstrings.txt'.
Removed invisible widgets carried over to the 2.50 interface from
    small mode that allow toggling the cset and layer.
    ( ZoriaRPG, 17th April, 2019 )
    
Fixed the return values of lweapon->Jump, eweapon->Jump, npc->Jump
    and item->Jump.
Updated build ID to 33.
    ( ZoriaRPG, 16th April, 2019 )

Fixed the easter egg for Lut in 1st/2nd.
    ( ZoriaRPG, 9th APril, 2019 )
Re-included Bombchu QR, but this time, as a Compatibility rule.
    It is enabled by default for 2.50.1 or earlier quests.
Disabled the console by default.
Removed Bombchu QR, because it is not needed.
    The user can set the bombchu explosion type in the enemy editor.
    It's the 'Weapon' field.
    ( ZoriaRPG, 8th April, 2019 )
    
Because of Quest 744...
Added a quest rule to Compatibility Rules for pre-2.50.2
DrawBitmap() offsets behaviour, and patched quest loader to most-appropriately
auto-set this bit.
    ( ZoriaRPG, 5th April, 2019 )

 

Full Changelog | [Sources] 2.53.0 (Release 2) Github Branch
 
My sincerest thanks and appreciation go out to all of the contributors, to all of the testers, and to all those who helped make this happen!


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#2 Alucard648

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Posted 01 May 2019 - 11:57 AM

Updated StdWeapons.zh demo quest for fixing secret permenency issues. Feel free to update download packages.


Edited by Alucard648, 01 May 2019 - 11:58 AM.


#3 patrickab7

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Posted 02 May 2019 - 06:20 PM

Not sure if this has been fixed since the last time I downloaded a new version, but the Water Of Life and fairy springs don't seem to reverse the Red Bubble effects in the one I have.



#4 Lüt

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Posted 03 May 2019 - 04:23 AM

Not sure if this has been fixed since the last time I downloaded a new version, but the Water Of Life and fairy springs don't seem to reverse the Red Bubble effects in the one I have.

That's a Quest Rule to be determined by each individual designer. If you're using ZQuest, go to "Quest" -> "Rules" -> "Items," and on the 2nd page, there's a checkbox for "Fairies Don't Remove Sword Jinxes" that you can set whichever way you prefer. Also if you're referring to Potions by "Water of Life," then there's another Quest Rule above that one for "Medicine Doesn't Remove Sword Jinxes," though as of ZC 2.55, that's become an item flag that you can check or uncheck in each individual Potion item.





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