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What did you accomplish in ZC today?


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#4951 Bagu

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Posted 30 September 2023 - 05:24 PM

nice work



#4952 Alucard648

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Posted 01 April 2024 - 09:15 AM

"This infinite maze appears to be randomly generated mess of rooms. Buzzing fluorescent lights, lack of hope to find an exit, monotonous passages and sense of being watched by instant killers..."

oAhP5Ws.png


Edited by Alucard648, 01 April 2024 - 09:22 AM.

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#4953 notmichaeljfox

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Posted 05 April 2024 - 05:41 AM

Does the entrance to the dungeon unexpectedly change if you get lost?

#4954 Emily

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Posted 05 April 2024 - 07:23 PM

As a dev, not so much "in" ZC, as "on" ZC...

 

Re-did some themes

Theme Images

(all themes included in the `themes` folder are redone this way, not just the ones shown here; should make disabled stuff stick out a bit better)

 

Also rewrote all of the Tile Move and Combo Move (as well as Copy/Paste) code. Combos now have overwrite protection like tiles, so it'll warn you if you're pasting over something that's "in use". Tiles and Combos will update references automatically when "moved", and this now includes more things than ever - should be everything except scripts and SCCs now that updates.

Example of combo overwrite protection


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#4955 Jambu

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Posted 10 April 2024 - 12:27 PM

I finally completed BlackPaintBowser's quest Garby'sGarbagePuzzleGame! Some of these puzzles stumped me but I managed to pull through. I just wish their was a save feature So I wouldn't have to beat it in a single sitting.


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