The boss rush has a long history of somewhat buggy behavior.
I find it interesting how Quake trivializes many of those early foes.
It should be noted that all of these enemies are spawned via script.
This was to get around restrictions in the enemy editor, such as where they're told to never come back after death.
The first half of each run is slightly stronger than the original version.
They have twice the health and take half the damage.
Fortunately for Nayru's side, you can regain HP and MP by farming bushes before tackling it.
Many of Nayru's bosses are weak to the Ball and Chain, letting you conserve MP.
If you die on either side, you have to do everything over.
Homing Arrows are actually more useful than piercing ones, since they'll continue to follow the boss until they hit.
Dark Link's spin attack is intentionally designed as a weakness.
Early in development, he'd get stuck in that mode and didn't really feel challenging.
Nayru's Love is one of 3 secret items in the quest.
You get an extra menu page on the subscreen assigned to them.
This item can turn enemy projectiles into recovery hearts.
Edited by ywkls, 16 January 2021 - 12:47 PM.