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Games i want to see a ZC version of


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#16 LikeLike on fire

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Posted 18 August 2019 - 03:42 PM

ecco the dolphin builder



#17 Shoshon the Elegant

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Posted 26 August 2019 - 04:41 AM

Shovel knight would be a good game to have in zc lol


I was thinking about trying to do this as a Zelda style top down quest.

#18 Jared

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Posted 26 August 2019 - 08:35 AM

Honestly, I'd love to see Ocarina of Time adapted to ZC's engine. I wonder how it could truly turn out.



#19 klop422

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Posted 27 August 2019 - 05:09 PM

Honestly, I'd love to see Ocarina of Time adapted to ZC's engine. I wonder how it could truly turn out.

Hasn't that been tried by a couple people? I feel like, after 'Z1 but not', it's the most common idea people have. That said, not sure anyone's actually completed one :P



#20 Jared

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Posted 27 August 2019 - 05:26 PM

Hasn't that been tried by a couple people? I feel like, after 'Z1 but not', it's the most common idea people have. That said, not sure anyone's actually completed one :P

I mean being made by an experienced, competent quest maker though.



#21 klop422

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Posted 28 August 2019 - 05:07 AM

I mean being made by an experienced, competent quest maker though.


Fair enough.

#22 Nathaniel

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Posted 28 August 2019 - 08:24 AM

Hexen

 

...well, at least in concept:  The ability to choose between at least three classes (such as Fighter, Cleric, and Mage), each with their own separate set of weapons, armor, and other stats.  Thus different gameplay strategies with each.  Even bombs (or flechettes in Hexen) would work differently with each class.  One would work like a throwing grenade, another could be a poisonous gas cloud that lingers for a while, and the other works like the traditional bomb.  Potential quest replay value based on the concept alone.  Good luck with the heavy amounts of scripting, though.  Thus I don't expect to ever see it, but one can dream.


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#23 Twilight Knight

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Posted 28 August 2019 - 09:21 AM

...well, at least in concept:  The ability to choose between at least three classes (such as Fighter, Cleric, and Mage), ...

Funnily enough I once made a start on such a quest, in which the player can choose between 3 characters with different skillsets from the beginning. I was planning to make good use of Link Tile Modifiers and only giving the characters specific items. F.e. the warrior would have the sword, the thief the bow, the mage the wand. But like you said, I quickly came to the conclusion that I would need a lot more items and a lot of scripting too. It was overwhelming.

 

But at least the character selection screen is scripted already  :P

 

 

To not drift too far from the topic, I too would love to see an RPG translated into a ZC quest. Something like the Elder Scrolls you know?

 

Also using the side scrolling mechanics one could recreate 3D platformers such as Banjo Kazooie in 2D!


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#24 Papa

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Posted 14 September 2019 - 05:25 PM

Let me just weigh in here.

 

Gonbare Goemon

Earthbound

Pokemon

RoboWarrior (NES) (I gave up, might return to it someday  :augh: )

Final Fantasy II (SNES) Airship wars (again, backburnered)



#25 abdulisgood

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Posted Yesterday, 07:49 AM

So, the new Link's Awakening features Dampe, and you can visit him to build your own modular dungeon.

Think anything like that could be done in ZC, a area of the game that the player can modify in-quest / in-game as they see fit?




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