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Special Message script, for videos/cutscenes

2.55 Alpha 83

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#31 Bagu

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Posted 25 August 2020 - 06:42 AM

Good Idea, to use 8-bit color tiles, for portraits!!! :)

In the new quest I didn't have a button disabler on the screen, but it still didn't advance/call next string
I also tried it without button disabler in "Fairytale.qst".

But I'll try it again.


Edited by Bagu, 25 August 2020 - 06:45 AM.


#32 Emily

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Posted 25 August 2020 - 06:46 AM

Once I removed the button disabler, it advanced when I pressed A, to the next string, just fine.


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#33 Bagu

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Posted 25 August 2020 - 06:51 AM

Oh, I guess here's one thing I totaly missunderstood.
I thought it would display the next string automaticly
(no need to press any button)
...after "between delay".

So, the player can just "lay back", read and enjoy the cutscene "video".


Is it possible to add something like a, "no action = next string" function?


btw, sorry
It seems, the script worked fine from the beginning.
I only misunderstood what it was supposed to do.

...might still be cauesed by my bad english, but yeah ...sorry :)


Edited by Bagu, 25 August 2020 - 06:55 AM.


#34 Emily

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Posted 25 August 2020 - 06:52 AM

Possible, yes, simple, no. I have classes starting, so, I won't be available to do this for a bit. I'll work on it when I get the chance.


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#35 Bagu

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Posted 25 August 2020 - 06:56 AM

Thank you very much, my friend:
It would be great



#36 Bagu

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Posted 08 October 2020 - 09:57 AM

I had an idea how to handle my problems without a "NoAction = advance/nextstring" function.
I could split up the screen, into a linst of identical screens (insta time warping to the next one).
...so a new string will start, after each warp, without pressing any button.

It will take some time and it's a lot to do (and maybe it's a waste of screens), but I think it's gonna' work. :)

p.S.:
I am using 2.55 Alpha 83, meanwhile.

 


Edited by Bagu, 08 October 2020 - 10:01 AM.



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