So recently I watched Deathrider's streams (all around great guy btw, deserves a shoutout) of Link's Quest for the Hookshot and it got me thinking about both quests again. I figured I'd ramble about my thoughts here and see if anyone has anything to say.
To start with, the big issue here is that despite the fact that LQftH2 is presented as a sequel, it was never originally intended as one. I don't really design quests with much continuity in mind, more I have an idea and I think "Hey, wouldn't it be cool if these two things were related." But when people play my quests, many do care about continuity (just ask NJF trying to piece together LQftH2 lore for his stream descriptions). I tell people to skip Hookshot 1 because it's not very good, but they tend to play it anyways because people naturally like to do things in order. So while I design sequels more as an upgrade to the original than a follow-up, people playing my old quests means I keep having to look back at them and wince. If I were to make a LQftH3 it would probably be in a similar situation to the second as the second is to the first. I really would want people to see the best I have to offer, rather than being turned away by dated design.
So then there's the state of LQftH1. It has some horrible sections. Entire dungeons that people just don't like, dated custom bosses, cringey writing, bugs and the such. It's already a mish-mash of a game design time capsule, since I've added several easter eggs for LPers who've suffered through it over the years. I'm wondering though if it's worth giving it the same treatment I gave the sequel. I could replace the bad dungeons with better ones, replace the shitty bosses with simple scripted ones, wipe some of the cringe from the records...But then I wonder at what point with me changing and adding onto it does it stop being the same quest? Could I successfully emulate my older design in making better replacements for the less good dungeons (Level 7, Level 8, Dark World 1, Dark World 4, Level B)? By fixing the problems with it, would LQftH1 become a better quest than the sequel even? That's a situation I certainly wouldn't want.
Then I look at LQftH2. I personally feel like the dungeons really don't hold up as well as the first, but if I go back and redo those, then we've got a true case of the Ship of Theseus. Practically none of the original quest would remain at that point. Same deal with the bosses, which don't hold up the best either. And I really don't think I have it in me to do another update of that scale anyways. How about that ending as well? It sure is bad. I sure did put in a bad sequel hook for the hell of it and then immediately regret it when I started planning for a sequel. If I were to make a LQftH3 is it even worth trying to cram it together? Should I just retcon all of that out? I didn't know when I made the update. I still don't know. Endings suck.
...Endings. So then there's my planned third quest, LQftH3, a clusterfuck of a plan I can't even keep all together in my head at times. I really don't plan these things through, and so I was going to cap off two quests with little to no story with an ambitious story driven epic...More and more I realize how awful an idea that is and yet I'm too attached to a few of the threads to stop thinking that maybe, just maybe someday I'll get around to it. I can't let it go completely. I've considered just making it an independent quest from the other two, but I just can't shake that "protagonist thrust into another world he knows nothing about" feeling, because that's the kind of incredibly contrived atmosphere I like the most. LQftH is an Isekai anime. Shoot me.
So yeah, there's my Hookshot related rambling post. Feels good to get some of this stuff off my chest.