Souls of Wisdom 2: Darkness Within
#31
Posted 27 March 2012 - 10:53 AM
#32
Posted 28 March 2012 - 11:57 PM
#33
Posted 31 March 2012 - 10:04 AM
#34
Posted 01 April 2012 - 10:35 AM
This is the official trailer for the making of this quest. Special thanks to Eviljbrian and Sorcereo for producing this fine job!
#35
Posted 04 April 2012 - 11:27 PM
#36
Posted 07 April 2012 - 02:55 PM
I played one of the first versions of the demo and I must say, the roc's feather + sideviw areas is a killer fun!
#37
Posted 09 April 2012 - 06:29 PM
The Undead Deity from Souls of Wisdom returns in this quest, but his character is filled with much more mystery this time. Why he returns is the biggest mystery of all. His death in Souls of Wisdom is canon, therefore his debut return and the reason for his return will cleverly be explained in the storyline.
Souls of Wisdom 2 will definitely have a much deeper plot that it's predecessor.
#38
Posted 10 April 2012 - 06:04 AM
#39
Posted 10 April 2012 - 06:22 AM
This looks awesome!
#40
Posted 10 April 2012 - 07:09 AM
I am working extensively on this quest, it will be a very large quest as the complete overworld will extend yet again, 6 overworld maps. This is the biggest challenge of all because I am NOT including a Dark World this time.
I will provide a few images of a couple maps, but keep in mind the are under construction.
Edited by NewJourneysFire, 10 April 2012 - 07:12 AM.
#41
Posted 11 April 2012 - 09:15 AM
#42
Posted 11 April 2012 - 01:27 PM
#43
Posted 12 April 2012 - 02:53 AM
#44
Posted 13 April 2012 - 07:40 PM
Edited by NewJourneysFire, 13 April 2012 - 07:41 PM.
#45
Posted 15 April 2012 - 03:57 AM
However, I am always creatively thinking on ways these items interact with the world of Souls of Wisdom 2, and that is where the game gets interesting, in the learning of what functions and powers each spell has. As these spells do level up and serve different functions.
Examples:
The rupee thrower, which replaces the arrows distracts hostile civilians. Because Link doesn't kill civilians, he is at their mercy, but tossing a rupee at them will stop them in their tracks just the same as the conventional boomerang would stun an enemy.
The candle will be replaced by Holy Light, it's attack power is stronger than most of your beginner spells, and it is very effective against stalfos, ghinis, gibdos, and all other undead creatures.
Hidden caves still exist, but the game does not feature bombs, and their replacements will not work, therefore you as the player will need to figure out which item will appropriately reveal a hidden passage.
Unlike most games, Nayru's love is replaced early in the game, you will get the fairy spell which makes you invincible for short times. The higher the level, the longer the effects remain.
Link's Golden Sword from Souls of Wisdom which you all already know by now has no effect outside of stunning enemies, but will get replaced by the Dark Sword which will be Link's main weapon in this game. He will instantly lose his unlimited beam and return to standard beam (which only works at full health). As you level up your sword, you will see changes affect its strength, beam capacity, and beam strength. The sword will not consume magic because I am not a total madman.
The magic ring, something new I'm adding to Souls of Wisdom 2 which is not in the original, is not a ring at all in this game. On the left side of the subscreen you will see your sword, your tunic, and a green medallion. These are similar to your basic three traditional upgrades from Zelda 2. The magic upgrade increases the amount and speed of magic recovery. So this eliminates any stress you would believe to be in a "all magic" quest, and gives players an unlimited amount of magic, but still being conscious on how magic is used.
This game has no potions, you will be given a healing spell which abilities also changes every level.
This game is heavily focused on a level up format, but all upgrades are purchased, and you can skip levels if you can afford stronger ones. So if your rupee thrower is on level 1, and if you can afford a level 4, you don't have to buy level 2 or level 3 rupee thrower. Also, you will learn that the enemies are very generous as they commonly drop hearts, magic jars, and all kinds of dough. Even the weakest of enemies will sometimes drop a red rupee. Of course though, as you would expect, stronger enemies increases your chances of getting serious dough, as some enemies will drop gold rupees or even a P bag which has a whopping 500 rupees.
Also, just like Souls of Wisdom, items may be cheaper in some locations, which of course can make you think twice of buying super expensive items, or wait to see if they become cheaper later. In other words, you can snicker when your friend's spent so much time saving for a 998 rupee Level 4 Sword, when you bought the exact same sword for 350 rupees.
Lots of thinking is gone into this quest. I am very careful to always keep fun factor in mind.
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