Any tiles you want to see in the New BS set?
#1
Posted 16 April 2009 - 08:56 PM
The GB/Newfirst/Pure stuff is going straight out. No ifs, ands, or buts. They don't match the style, and its saddening to me that they don't fit. I may draw/redraw some new stuff, hopefully keeping the BS style, and making a more simplified mountain set.for new-comers in mind.
#3
Posted 17 April 2009 - 07:53 AM
And maybe you can include transparent water, that fits actually every set (even in classic it looks good ).
So long, Shiek.
#4
Posted 17 April 2009 - 11:18 AM
I had to redraw them. They were huge.
Also, because I never played twilight princess, how many pieces of fused shadow were there?
I surely will have a look at the set (if it comes with 2.5 release) but I think I won't use it anyways, I'm too much into GB. However. Tile request? I guess everyone likes to spread around with little details, so put some in. Something to put into a forest, onto a mountain,...
And maybe you can include transparent water, that fits actually every set (even in classic it looks good ).
So long, Shiek.
You got specific tiles in mind for that? I don't know what looks good for transparent water, and I'd kinda need some underwater plants and such.
I'm also going to finish the BS Male and Female Mascot up. It might be useful some day to somebody.
Edited by Alestance, 17 April 2009 - 12:10 PM.
#5
Posted 17 April 2009 - 12:17 PM
I had to redraw them. They were huge.
Also, because I never played twilight princess, how many pieces of fused shadow were there?
You got specific tiles in mind for that? I don't know what looks good for transparent water, and I'd kinda need some underwater plants and such.
I'm also going to finish the BS Male and Female Mascot up. It might be useful some day to somebody.
4 pieces but I sadly haven't played it, too (well, 15 minutes, ooray -.-).
Have you played OoA? I know it's Gb but they had some under water plants there. Shells and details for where ever are plenty in DoR, they might fit if you edit them a bit.
So long, Shiek.
Btw, that sprite sheet owns <insert unbeliefeable powerful thing here> oO. It's awesome!
#6
Posted 17 April 2009 - 05:30 PM
#8
Posted 17 April 2009 - 06:21 PM
Go here and go to "bs zelda on pc"Then go to a legend of zelda the lost quest and go to screenshots.I think you should script that wallmonster boss.
#9
Posted 17 April 2009 - 06:39 PM
Just not enough input. Besides, if you want that wall monster boss, talk to a scripter. I'm not one of those.
Edited by Alestance, 17 April 2009 - 06:42 PM.
#11
Posted 18 April 2009 - 06:08 AM
As for improvements that New BS needs, I think there should be a halt on the non-BS additions until all of the BS-specific ZQuest features that weren't employed in previous versions of the tileset have been covered. For instance, if I were to work on a version of New BS that uses the new ZC builds, the first thing I'd do would be to raid the main palette and the enemy editor to fix all the enemy CSets that couldn't have been corrected before. The second thing I'd do would be to recreate the subscreens exactly as they originally appeared in BS Legend of Zelda. These are subtle changes, but they help to make the BS tileset more like the original game.
If you've got some sort of gripe about the bonus non-BS features in the tileset, then feel free to rip in something more appropriate. However, things like Fused Shadow sprites are just as much of a tangent as the imported Pure graphics, if not more so.
(P.S. - New BS's Gameboy-style mountains are actually ripped from the Sun Tower tileset, hence the added detail and higher color resolution. I avoided the archaic Gameboy/Pure rips.)
#12
Posted 18 April 2009 - 01:23 PM
I also thought you said in another thread that you were giving up on the BS tileset anyway? Maybe I misread.
I decided to take the tileset to work on because, well, I'm going to be using it anyway, and a lot of things are missing/don't exist for 2.5's features.
#13
Posted 18 April 2009 - 04:55 PM
I probably said at one point that I wanted to get away from tilesets and that I'd like to pass it on to somebody else. That said, however, I'd like to pass it on formally, and I certainly have time to talk with that person and help them out. It's difficult to start working on BS from scratch, and I could explain a lot of the problems I had to face and the mistakes I made early on.
Yeah, most of what's missing are graphics that would require features unavailable in version 1.92. By the way, recently I was working on importing some of the 2.5-specific graphics into BS, based on that one tile page in DoR that contained bonus graphics for people using 2.5.
#14
Posted 18 April 2009 - 05:01 PM
I finished the female BS Mascot and I'm gonna start working on the male one soon.
#15
Posted 18 April 2009 - 07:09 PM
Here's one recommendation (or at least an idea to try out):
Take the dark grey "Zol" CSet from the earlier BS Zelda tileset and place it in the Extra Sprite Palette somewhere. Use the enemy editor to assign it to the appropriate enemies. Then paste Ganon's CSet into CSet 9. After that you can reassign a lot of enemy CSets: assign Cset 7 to Moblin 2, CSet 10 to Darknut 2, and reconfigure Gibdo and Gohma 1 to use Ganon's Cset.
Of course, there are lots of other routes you could take to that end. If you want Ganon's CSet to be assigned to CSet slot 11, you could move the subscreen CSet to CSet slot 5 and remove the Passageways CSet from the main palette restricting it to the level palette. Then you'd be free to assign something else to CSet slot 9.
This may sound complicated, but the end result would simplify things quite a bit for the user.
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