So, ever since 2013/14ish I have been pondering the idea of making a Gameboy Color Zelda 1 remake (I've also played this through with the Newfirst tileset, with Z3 graphics and with BS Zelda sprites but this post here is about the Gameboy Zelda inspired project). The ideas for this project have been going through countless stages - so much that I don't particularly care to recall the details. Here is some very early map I made with the BS Zelda layout in mind:
A couple of weeks ago I have taken this direction up again (using the Vintage Dreams tileset/"engine") this time however with the big 16x8 Zelda 1 Hyrule for reference. Here are a couple screenshots:
As for the tiltlescreen, I have something like this in mind - simple and kind of retro and such:
As for the dungeons I thought that instead of Trifoce Shards Link will find "essences" as in the Oracle games, those being 'The Eagle', 'The Moon', 'The Clover' (instead of the Manji which looks all too much like Nazi iconography), 'The Snake', 'The Lizard', 'The Dragon', 'The Demon' and 'The Lion'. Here are the sprites I made for them:
I haven't started working on interiors yet and I've hardly set up any enemies or other interactive gameplay elements, but here's the current progress on the overworld:
To my mind the Zelda 1 map divides into 8 to 9 areas somewhat like this:
This is kind of what I had in mind when mapping the way I did.
So, mostly I just want to share what I have been working on but I don't feel as commited as to open a project page about it because I already feel like I diverge too far from the original and kind of think that I should reconsider the direction I am taking with this. What do you think about adding elements from later Zelda games into a Zelda 1 spinoff? The Deku Tree, Gorons, Hyrule Castle and such. Does it not kind of kill the feel of the original? Hrm.
How do you like this stuff over all? Oh and - would you play something like that? Yet another Zelda 1 remake that is.
Edited by Sheik, 21 August 2018 - 12:49 PM.