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How do i do this?


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#1 SkyLizardGirl

SkyLizardGirl

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Posted 12 December 2018 - 08:46 PM

I want Link's sprite to switch places with an Invisible Freeform combo for instance.

 

He becomes that seperate combo on the map across from him in the same screen link is in.

 

You activate either stepping on a tile - or an item.

 

How do i do this?


Edited by SkyLizardGirl, 12 December 2018 - 08:55 PM.


#2 Timelord

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Posted 13 December 2018 - 08:48 AM

Do you mean, like the 'Warp Doll'?

If I understand what you want, I don't think that you can do it without a script.

Just to transpose the position of Link and a Freeform Combo.

What do you want to trigger the swap?

//Two FFCs, one with this script, the other without.
	//The second ffc should be set as the 'Link' to the ffc without
	//the script in the ffc editor.
//When Link collides with the other ffc (np script), he and this ffc (with the 
//script), will trade places.

ffc script linkswap
{
	void run()
	{
		int lx; int ly; 
		while(1);
		{
			ffc otherf = Screen->LoadFFC9this->Link);
			if ( Abs(Link->X - otherf->X) < 8 )
			{
				if ( Abs(Link->Y - otherf->Y) < 8 )
				{
					lx = Link->X;
					ly = Link->Y;
					Link->X = this->X;
					Link->Y = this->Y;
					this->X = lx;
					this->Y = ly;
				}
			}
			Waitframe();
		}
	}
}
					

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#3 SkyLizardGirl

SkyLizardGirl

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Posted 14 December 2018 - 04:53 PM

Tile C-warp tile to trigger the swap on maps 'this Unique freeform combo' is set on.

 

I want to be able to copy and paste the FFC  combo on map screens i want to use it on.

 

When this freeform combo is not on a screen or it is missing it should not trigger it.

 

That way i can still use C warps without the FFC combo present, and only activates if it is present on a map.

 

 

 

Zoria - you still have the Dungeon beast Moving fortress project with the moving dungeons you were working on, on it?

 

Can you add this script to it?


Edited by SkyLizardGirl, 14 December 2018 - 04:57 PM.


#4 Timelord

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Posted 15 December 2018 - 04:26 PM

Tile C-warp tile to trigger the swap on maps 'this Unique freeform combo' is set on.
 
I want to be able to copy and paste the FFC  combo on map screens i want to use it on.
 
When this freeform combo is not on a screen or it is missing it should not trigger it.
 
That way i can still use C warps without the FFC combo present, and only activates if it is present on a map.


Did you try the ffc to see if it does what you want it to do?

I still don't know what events you want to trigger moving Link around.
 

Zoria - you still have the Dungeon beast Moving fortress project with the moving dungeons you were working on, on it?
 
Can you add this script to it?


I'll probably start fresh witht he floating fortress stuff: it has been so long since I started writing it, that I honestly don't recall where I left off. I was honestly hoping that, given the long dev time on this quest, that you would consider using 2.55, as it would be far easier to make that system work in 2.55, than in 2.50.x.

In 2.55, it's less than half as complex to implement it. As an example, I can use new features, such as reading DMap settings by script, to map out where the fortress can move, rather than trying to hardcode maps of their movement into the scripts. It'd also be very useful if you designed sprites in the quest for the fortresses.

Perhaps I will make a script in 2.55, and a demo quest, so that you can see for yourself.

Note that at present, I want to finish working on 2.53, finish some 2.55 features, and make a contest quest this month. Couple that with an already-busy schedule, and it's hard for me to accomplish anything extra in Dec/Jan/.

If I had nor previously committed to making this, then I wouldn't even consider it at this time. :D

Something else that would help me, is if you could create simple sketeches of your overworld areas (on paper, or in a simple graphic format), with some easy to see way to know how the world connects. I found it very hard to figure this out in the quest file.

I can make a quick demo of this swaplink script, so that you can see if it does what you want it to do, but without knowing exactly what your goal is for it, it's hard to know if it is even close to useful for you.
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#5 SkyLizardGirl

SkyLizardGirl

    Unbeknownst to danger we call upon your help

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Posted 15 December 2018 - 05:03 PM

I will Use the 2.55 Then if it is easier,  I need a download Link to it though.  

  -Wait is this the download?  

   https://www.purezc.n...55#entry1042353

 

  

Also i can draw images to show you what i mean or snap pictures of what i was explaining.*

 

If everything with the older quest project is out of date,   -i can just send you a brand new version of my .qst data in the 2.55 Zelda editor.

 

(I have just implemented elevators when you enter dungeons by this current time and darkened rooms which are both new for Dec 2018.)

 

I might need another script that makes Candle flames appear on Overlayer 6 so that the darkness transparent shadows don't overlap them.


Edited by SkyLizardGirl, 15 December 2018 - 08:55 PM.



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