Now whenever your character dies and runs out of hearts you get teleported to a Custom
Game-Over screen.
This was a script Moosh helped develop to give the game a new feel.
This eliminates the Old usual Zelda 1 Nes gameover with custom Spinning sprites of the player.
(Continue - Save and Quit)
^Are now being used as Warp Diamond Tiles instead of the Boring Nes Gameover screen.
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Also: New Update added, You can now change/Switch with The Mermaid or Back to Link in the Maps after
The Prologue Chapter of the Story after you get to the Ocean-Towers
Overworld Main Playing Field.
This is also a New Script Moosh worked hard on and is now used in the game.
If there are any mentions of them still in the game; of Diamond tiles being used to switch with the Mermaid, in the story,
I will be editing those game Strings out.
I will instead be Mentioning the New System instead,
which will be more Dynamic for Dungeon Solving and Eliminates the Dungeon Leve-1 A map B map for instance just to switch characters.*
^That was the Original and Old Method i was using in the game.
Edited by SkyLizardGirl, 23 February 2019 - 06:05 AM.