Yeah, that was my first conclusion.
I have a lot to learn about the functions and the usage of different script types.
I found my personal solution now.
i use the first version "ChangeEnemie".
I use it oppositual.
I let it check for the wooden sword,
To replace screen enemies with none or easier enemies.
I use Script "Enemy Music" to check screen enemies.
It's playing the combat background music "near battle", from TP.
If all enemies are dead, original peaceful screen Music restarts.
I also added the "ChangeEnemies" as a ffc script, gonna try if it's possible to use more than one per screen (without causing errors), if all relevant Items (only swords in this case) are replaced and their former levels are completely removed from inventory data.
One intressting thing.
If you replace a empty enemy slot, it's replaced with the right ID, but spawns the max number of enemies.
Edited by Bagu, 27 December 2019 - 01:01 PM.