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Water and Flippers


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#1 IceDancer

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Posted 07 March 2019 - 04:23 PM

Hi there :)

 

Is there a possibility, without script, that I can set two different variants for "Water" ? Once you need level 1 flippers (Shallow Water) and for deep water (dark blue water or so) that´s need level 2 flippers?

 

My partner and I search for it but havn´t find it yet. We build with ZC 2.5.

 

Thanks for your help ;)

 

See ya,

 

IceDancer


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#2 klop422

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Posted 07 March 2019 - 06:26 PM

I don't believe so, unless you want to do some really convoluted dmap trickery, and even then, you can't have shallow and deep water in the same screen. And the only way I can think of still needs the item bundle script.

 

In case you absolutely need it, you'd set up the flippers to give you a dummy flippers item as well, which you put graphically on the same spot in the subscreen. You'd disable the real flippers in deep-water dmaps and the fake ones in shallow-water dmaps.

Then you set up the level 2 flippers (which I suppose somehow removes the dummy ones? Maybe as a string control code on a pickup message or something) which are not disabled on any dmap.

Then you set up about a million dmap screen transitions.

 

That said, I imagine it may be a difficult one to script as well, so...



#3 IceDancer

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Posted 08 March 2019 - 11:48 AM

All right. So without a script you will hardly be able to do so. We came on it spontaneously last evening because we played different quest´s. We saw that somewhere, but do not know where it was anymore. And then have erverthing turned upside down, what we would have to adjust for it.

 

Then we will leave it as it is now. Because what script work, we both know nothing about how it works.

 

Thank you for the explanation. :)




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