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MC Tileset


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#1 Cukeman

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Posted 06 May 2012 - 06:51 PM

This new version is currently under construction in 2.50.2
 
Tileset Name: MCBasic
 
Details: This is a reskin of ZC's default gameplay/settings (things will look like they do in Minish Cap, but function [mostly] according to ZC defaults, Link's Shield is not a button item, for instance).
 
Legend:
[ ] = To do
[-] = In progress
[] = Completed
 

Downloads etc.

 
8-Bit Palette Progress

 
Link Progress 100%
Item Progress 100%
Weapons/Misc Sprites Progress 100%
 
Subscreens/Menus Progress

 
Tile Progress

 
Graphics Pack

 
Enemies Progress

 
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Edited by Cukeman, 09 February 2018 - 03:08 AM.

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#2 Mero

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Posted 06 May 2012 - 07:47 PM

Any chance you might add menus later. Because I love your passive MC Subscreen and was wondering if you plan on making an active one too. icon_smile.gif

#3 Supindahood

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Posted 07 May 2012 - 03:23 AM

I was working on a MC Tileset, I had all the default palettes for overworld done, all the overworld tiles. Almost all misc sprites and enemies, and 2 dungeon sets with palettes as well.
I think i had everything needed to make a quest except for the lack of different dungeon sets.

I might release it someday but it needs cleanup first.

#4 Cukeman

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Posted 08 May 2012 - 03:32 PM

This post has been edited by Cukeman

Edited by Cukeman, 27 May 2012 - 10:59 PM.


#5 Cukeman

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Posted 09 May 2012 - 05:20 PM

This post has been edited by Cukeman

Edited by Cukeman, 27 May 2012 - 10:59 PM.


#6 Lightwulf

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Posted 09 May 2012 - 05:26 PM

Hybrids are good. 'Specially the Toyota kind. icon_smile.gif

Seriously, though, I think a lot of tilesets out there are hybrids of different games. It shouldn't be that big of a problem; just do what you can do.

#7 Cukeman

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Posted 30 May 2012 - 03:25 AM

This post has been edited by Cukeman

Edited by Cukeman, 07 June 2012 - 03:32 AM.


#8 Shane

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Posted 30 May 2012 - 03:40 AM

Nice! Looks great! icon_biggrin.gif

#9 Cukeman

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Posted 01 June 2012 - 03:06 AM

This post has been edited by Cukeman

Edited by Cukeman, 07 June 2012 - 03:32 AM.


#10 Shane

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Posted 01 June 2012 - 04:18 AM

Neither, because I say it's really really good. I love how the colours feel cooperative and neither one sticks out against the other. icon_smile.gif

Edited by Shane, 01 June 2012 - 04:19 AM.


#11 Cukeman

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Posted 01 June 2012 - 04:10 PM

This post has been edited by Cukeman

Edited by Cukeman, 07 June 2012 - 03:32 AM.


#12 Cukeman

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Posted 03 June 2012 - 07:15 PM

This post has been edited by Cukeman


Edited by Cukeman, 24 January 2016 - 08:29 PM.


#13 Cukeman

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Posted 07 June 2012 - 05:33 PM

This post has been edited by Cukeman


Edited by Cukeman, 24 January 2016 - 08:28 PM.


#14 aaa2

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Posted 08 June 2012 - 12:22 PM

Can't wait to see what fans can make with minish cap tiles because nintendo's map surely does suck, even the tiles are nice.
Good job on the palette it nearly looks like on the gba!!!

Edited by aaa2, 08 June 2012 - 12:24 PM.


#15 Cukeman

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Posted 23 June 2012 - 02:16 PM

This post has been edited by Cukeman


Edited by Cukeman, 26 February 2016 - 12:39 PM.



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