Hello.
So I am trying to use the Screen State Carry Over function to make multi-room secrets. However, the secrets do not carry over to the intended rooms.
The way I normally do it, is to have a screen in a cutscene that has the "Enemies->Secret" and "Enemies->Secret is Permanent" flags selected on the Screen Data Menu. The screen won't have any enemies on it, so the secret activates automatically when you enter the screen. Then I use the Screen State Carry Over to make the secrets activate in the rooms that I want to change. From what I understand, I shouldnt have to do anything other than input the coordinates for the "Next Map/Screen" section.
But for some reason it is not working. The cutscene works, and the secret activates, but does not carry over to the other screens. Because of this, I can re-enter the cutscene, which activates the secret again (Meaning the "Enemies->Secret is Pemanent" flag isnt working correctly either).
Anyone have any ideas on what could be going wrong? Ive done this quite a number of times already in my main project, so Im wondering what is different this time. The maps that I am trying to do this on are part of 2 NES Dungeon Type Dmaps, if that makes any difference. Ive never worked with NES Dungeon Dmaps before, so its the only thing that I can think of that I might be doing differently.
As always, any help is appreciated