Screenshot of the Week 379
#16
Posted 27 August 2012 - 05:13 PM
#17
Posted 27 August 2012 - 06:01 PM
#18
Posted 27 August 2012 - 07:17 PM
#19
Posted 27 August 2012 - 07:33 PM
#20
Posted 27 August 2012 - 07:40 PM
#21
Posted 27 August 2012 - 07:44 PM
#22
Posted 27 August 2012 - 07:50 PM
>_>
<_<
*runs*
Anyways, on the other two entries:
Ventus - It's a perfect gameplay shot, even if it's not so fancy. I'd just be careful how close together you put objects that restrict movement; that's always a peeve of mine. Though I'm not sure if those odd rock tiles (like in the middle of the screen next to the Octorok), are walkable or not; if those are, then those aren't a big deal. Otherwise, looks sharp.
-DuCkTApE- - I'm not a fan of the perspective of the mountain next to the ice. It just seems off and throws off the perspective entirely. Otherwise, nothing's really wrong with it.
Now to respond to other criticism:
My vote went here! Its LTTP graphics man.. I'm a sucker for these graphics >_<
If you add some sprite's to it. It'll be fantastic! Great job
I think you might need to be committed to an insanity ward for your first statement. Stat. Though on a serious note, aren't these contests all mostly subjective anyway? And if you really can't rate or critique a screenshot just because you don't like the tileset, then why rate at all?
#23
Posted 27 August 2012 - 09:53 PM
Looks pretty good. No complaints. Good detail for a very open screen. The least flawed of the three, so it gets my vote. I have seen plenty of more interesting screens, but I think you satisfied all your goals here, and you seem to be getting better at screen design.
-DuCkTApE- - B-
Most of it is decent. As was already mentioned, the left side of the cliff doesn't look right visually, as it can easily been seen as not a ledge, but rather an ice border, and thus a misuse of tile placement. It does stand out, unfortunately.
The Satellite - C
Sorry, but I don't find it all that interesting. I don't feel like roads should be cut in half longways between screens (the impression I get in the upper right), and the left fence along the right building seems to lack a sense of purpose. I also notice two different road types in the screen. I'm not sure if there was a specific point to that other than to have two different types of road. I feel that the screen was simply created with just one motivation: To get it done.
#24
Posted 27 August 2012 - 09:56 PM
Sorry, but I don't find it all that interesting. I don't feel like roads should be cut in half longways between screens (the impression I get in the upper right), and the left fence along the right building seems to lack a sense of purpose. I also notice two different road types in the screen. I'm not sure if there was a specific point to that other than to have two different types of road. I feel that the screen was simply created with just one motivation: To get it done.
#25
Posted 28 August 2012 - 08:50 PM
Might someone tell me what tileset that is? (Noob-galore, I know ) I'd like to try using it in a quest sometime.
#26
Posted 28 August 2012 - 09:01 PM
I voted for Ventus' screenshot. The Satellite's was nice as well, but I very much like the art in Ventus', and the lush forest setting felt well realized.
Might someone tell me what tileset that is? (Noob-galore, I know ) I'd like to try using it in a quest sometime.
Thanks for the vote!! <3
And the tileset I'm using can be found here http://www.purezc.co...showtopic=55968
You'll have to do some work though if you want to use it to make a quest
#27
Posted 29 August 2012 - 12:47 PM
Oh no, not Satelite, my Spanish cousin!!!
I think you might need to be committed to an insanity ward for your first statement. Stat. Though on a serious note, aren't these contests all mostly subjective anyway? And if you really can't rate or critique a screenshot just because you don't like the tileset, then why rate at all?
Ah i mostly rate things to make sure that things i dislike do not happen. And i do not like ALttP and Zelda 1 so by my ratings i try to assure that sets that reflect their graphics do not get used because i demotivate people using them.
#28
Posted 29 August 2012 - 01:09 PM
#29
Posted 29 August 2012 - 01:20 PM
Ah i mostly rate things to make sure that things i dislike do not happen. And i do not like ALttP and Zelda 1 so by my ratings i try to assure that sets that reflect their graphics do not get used because i demotivate people using them.
Reverse psychology buddy. The more you try to steer theme away, the more they want to do it. That aside though, givig screenshots negative ratings, even if they have good design, just because you don't like the tileset seems a bit... Immature, at best.
#30
Posted 29 August 2012 - 01:40 PM
So yeah, if you want to "demotivate" people from having fun, then go ahead and be a killjoy.
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