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#1 rockko

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Posted 18 October 2019 - 09:07 AM

  BigenemyDX  -script-compile zcript ect,then have the screen assign compiled script,then you have to FFC\GLOBAL\ and  ITEM on FFC i find 2 names; bigenemy dx  and bossmaker.but then? you only find D0-D1-......  items and last page script and options pickup script and action script ,but you find only items,not FFC script to activate bigenemy and bossmaker and there no script iin the enemy editor,,so how activate the bigenemy and bossmaker,thanks

 



#2 Emily

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Posted 18 October 2019 - 09:08 AM

  BigenemyDX  -script-compile zcript ect,then have the screen assign compiled script,then you have to FFC\GLOBAL\ and  ITEM on FFC i find 2 names; bigenemy dx  and bossmaker.but then? you only find D0-D1-......  items and last page script and options pickup script and action script ,but you find only items,not FFC script to activate bigenemy and bossmaker and there no script iin the enemy editor,,so how activate the bigenemy and bossmaker,thanks

If it's an FFC script then you put it on an FFC.

Right click on the screen, "Place FFC"



#3 rockko

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Posted 18 October 2019 - 09:55 AM

i find under the FFC script the name bigenemy and bossmaker and put name and load,put now you must change the script name.z to name.txt,because the FFCscript find only whith  name.txt   but hen it say error std

 ,then a remove import std,but still error,how explaim that is work whith import on zcript,but not whith the FFC script  example = big.z  zscript \ FFC script  big.txt 



#4 Emily

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Posted 18 October 2019 - 10:32 AM

i find under the FFC script the name bigenemy and bossmaker and put name and load,put now you must change the script name.z to name.txt,because the FFCscript find only whith  name.txt   but hen it say error std

 ,then a remove import std,but still error,how explaim that is work whith import on zcript,but not whith the FFC script  example = big.z  zscript \ FFC script  big.txt 

....Firsly, you shouldn't rename script files to .txt; leave them as .z/.zs/.zh. ZQuest will recognize them fine, and you can open those extensions using notepad or notepad++ if you need to enter them.

 

Removing `import "std.zh"` means that you are basically destroying the foundation of most scripts. Don't do that. Ever.

Can you provide any screenshots of what you are dealing with here, because I can't understand the problem at all from what you've typed.



#5 rockko

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Posted 18 October 2019 - 11:12 AM

 FFC script  select the bossmake ,(screen above menu FFC screen),screen under  its blanco ,then load it,txt script,because the z\zs\zh script not work on FFC script oke. but i have this error in the FFC script ;unable to parse instruction 1 script  name .txt the error  was invalid instruction .the command was ``std.zh`` so the FFC script , dont accept or find   like .z\zs.\or zh ,only .txt,so how import a .z   in  the FFC script,if only recognizes .txt ?

recognizes
 
recognizes


#6 Emily

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Posted 18 October 2019 - 11:14 AM

 

 FFC script  select the bossmake ,(screen above menu FFC screen),screen under  its blanco ,then load it,txt script,because the z\zs\zh script not work on FFC script oke. but i have this error in the FFC script ;unable to parse instruction 1 script  name .txt the error  was invalid instruction .the command was ``std.zh`` so the FFC script , dont accept or find   like .z\zs.\or zh ,only .txt,so how import a .z   in  the FFC script,if only recognizes .txt ?

recognizes
 
recognizes

 

I don't have a clue what you are asking here. Post screenshots of the errors you are having.



#7 Timelord

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Posted 18 October 2019 - 11:16 AM

 

 FFC script  select the bossmake ,(screen above menu FFC screen),screen under  its blanco ,then load it,txt script,because the z\zs\zh script not work on FFC script oke. but i have this error in the FFC script ;unable to parse instruction 1 script  name .txt the error  was invalid instruction .the command was ``std.zh`` so the FFC script , dont accept or find   like .z\zs.\or zh ,only .txt,so how import a .z   in  the FFC script,if only recognizes .txt ?

recognizes
 
recognizes

 

 

You are trying to load uncompiled ZScript as an ASM (assembled) ZASM script.

 

You need to append the script to the compiler and actually compile it unless it was provided as a ZASM file.

 

Go to ZScript->Compile ZScript in 2.55, or Quest->Scripts->Compile ZScript in 2.53 to get started.



#8 rockko

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Posted 18 October 2019 - 12:57 PM

Yes that was i do compile the zscript,but why then you have to names to put in the slot ffc bigenemy dx and bossmaker it put in on slot 13 and 14,but then ?,sorry guys i dont find here above how to add a picture from the desktop,the name of bigenemy dx and bossmaker also find in the FFC SCRIP SLOT 13 AND 14,BUT after this how this names  bigenemy dx and bossenemy you find on the zelda screen,script find  in the item editor,script pickup script and action script,example script pickup lightarrows and action script lightarrow,but no pickup script or no action script bigenemy or bossmaker,if you dont find this names into the pickup script or action script,you cant not activate then just youre activate the example lightarrows en then puch oke buttom to activate the lightarrows,so how find bigenmy dx and bossmaker in the list box under the pickup action script and activate it,to push to oke buttom below (in the item editor script action and pickup.)



#9 Emily

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Posted 18 October 2019 - 11:26 PM

Yes that was i do compile the zscript,but why then you have to names to put in the slot ffc bigenemy dx and bossmaker it put in on slot 13 and 14,but then ?,sorry guys i dont find here above how to add a picture from the desktop,the name of bigenemy dx and bossmaker also find in the FFC SCRIP SLOT 13 AND 14,BUT after this how this names  bigenemy dx and bossenemy you find on the zelda screen,script find  in the item editor,script pickup script and action script,example script pickup lightarrows and action script lightarrow,but no pickup script or no action script bigenemy or bossmaker,if you dont find this names into the pickup script or action script,you cant not activate then just youre activate the example lightarrows en then puch oke buttom to activate the lightarrows,so how find bigenmy dx and bossmaker in the list box under the pickup action script and activate it,to push to oke buttom below (in the item editor script action and pickup.)

If the script is in the FFC slot:

Place an FFC (Right click on the combo grid -> Place FFC #)

Edit the FFC (Editing should open as soon as you place it, but you can also right click on it and click "Edit FFC" at any time)

Under "Scripts", select the script from the drop-down menu.

Make sure that under "Data", the combo selected for the FFC is NOT combo #0, as ffcs with combo #0 will not run their script.



#10 rockko

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Posted 19 October 2019 - 08:26 AM

Thank you gugs ,i learn somethings new,i find bigenemy dx and bossmaker( FFC script) back on the screen- freefrom combos-edit -data - script ,also things like flags option and arguments option in the same freefrom combos.




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