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Unique Idea for an Item


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#1 idontknow8

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Posted 21 October 2017 - 10:52 PM

I want a scripted item where Link throws a spinning projectile forward (sorta like a boomerang that doesn't return) and after a short distance, it stays spinning in its spot.  You can then throw another one of these projectiles and when you do so, electricity is drawn between the two and any enemies caught in it will be damaged.

 

Questions I have are:

-What would we call this item?

-How would you script the electricity between the two?  I have no problem scripting the projectiles themselves but it's getting a damaging line drawn between them that I don't know how to do.

 

*Edit*

I'd also like to use this item for puzzles somehow but I'm not sure how, what kinda puzzles.


Edited by idontknow8, 21 October 2017 - 10:53 PM.

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#2 Timelord

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Posted 22 October 2017 - 10:59 AM

I want a scripted item where Link throws a spinning projectile forward (sorta like a boomerang that doesn't return) and after a short distance, it stays spinning in its spot.  You can then throw another one of these projectiles and when you do so, electricity is drawn between the two and any enemies caught in it will be damaged.

 

Questions I have are:

-What would we call this item?

-How would you script the electricity between the two?  I have no problem scripting the projectiles themselves but it's getting a damaging line drawn between them that I don't know how to do.

 

*Edit*

I'd also like to use this item for puzzles somehow but I'm not sure how, what kinda puzzles.

 

I never expected the 'fidget spinner' fad to become a ZC item.

 

With regard to electricity, Dimentio has code that creates angled lines between points. That would probably be your best solution.


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#3 idontknow8

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Posted 22 October 2017 - 01:40 PM

I never expected the 'fidget spinner' fad to become a ZC item.

 

With regard to electricity, Dimentio has code that creates angled lines between points. That would probably be your best solution.

Is that line just a visual thing or can it cause damage? Can you somehow code that if an enemy collides with the line, it'll be knocked back & its HP will drop?  Or could you create an Weapon along the line?



#4 Timelord

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Posted 22 October 2017 - 09:37 PM

Is that line just a visual thing or can it cause damage? Can you somehow code that if an enemy collides with the line, it'll be knocked back & its HP will drop?  Or could you create an Weapon along the line?


All of the above.


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