What did you accomplish in ZC today?
#4531
Posted 29 June 2018 - 11:17 PM
#4532
Posted 02 July 2018 - 08:46 PM
Fixed all the things that were found in my quest. Also added in health bars for the bosses.
Got a look at all the other contest entries.
- Anthus likes this
#4533
Posted 03 July 2018 - 08:24 PM
Finished up a grid map for level 9 of Eternal Hero.
#4534
Posted 05 July 2018 - 01:21 AM
Fixed up a lot of scripting stuff and made a screen. Happy with my work today.
- Eddy likes this
#4535
Posted 05 July 2018 - 06:43 AM
Remapped Level 6 of my quest somewhat - two rooms to make, and maybe some animations, if what I've done right now doesn't quite work.
Also, restarted my test file because of a typo in the header (technically did this a couple days ago, but started testing today)
#4536
Posted 06 July 2018 - 06:53 PM
9.
- Shane and Matthew like this
#4537
Posted 07 July 2018 - 01:57 AM
Made a few screens and did a decent amount of behind the scenes stuff (It was items!). I think I did good today.
- Cukeman and Architect Abdiel like this
#4538
Posted 07 July 2018 - 05:33 PM
Tested up until level 8 with an any% (i.e. picking up only the items that I come across without going out of my way to get them - basically just heart containers and dungeon items), to see how the difficulty works. Haven't beaten the boss because it's rather difficult - I may nerf it a little.
Also, turns out you can sequence break and access level 6 before level 5. I doubled down on this and made Level 6 possible (if marginally more difficult) without doing level 5.
- Architect Abdiel likes this
#4539
Posted 08 July 2018 - 12:52 PM
- Shane likes this
#4540
Posted 11 July 2018 - 07:20 PM
All that's left is some more testing, putting together the subscreen, a title screen, and working on a story.
- Shane likes this
#4541
Posted 11 July 2018 - 10:26 PM
Made a few screens, worked on my quest items, and a few other things.
- judasrising and Shane like this
#4542
Posted 13 July 2018 - 08:19 PM
Also got the Dialogue Branch and NPC Scripts implemented.
Edited by Shoshon the Elegant, 13 July 2018 - 10:22 PM.
- Shane likes this
#4543
Posted 14 July 2018 - 06:08 AM
Dialogue Branch
You can only call it implemented if you have got a working test of it
#4544
Posted 14 July 2018 - 10:37 PM
True. I will be trying it out tomorrow.
Today I playtested much of Kivitoe's Sealed Power demo.
#4545
Posted 15 July 2018 - 07:03 PM
Finished up the spriting work for my tileset, and got started on the overworld map for the example quest:
https://imgur.com/tPZ4HEn
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