EDIT 2: Version 1.65 has been submitted to the database. Additional changes include:
- Various extra dungeon shortcuts, to reduce backtracking
- Further tweaks to the final dungeon entrance
- An alternate means of traversing a certain section of the final dungeon which had confused some players
- If you get to a late-game area which requires the thunder spell, but do not have full magic, a special magic container appears which can increase your meter to the maximum.
- A "Hero's charm" item can be purchased in the final dungeon which reveals the hit points of the final boss as well as increasing Zelda's arrow speed. The best boomerang can also be purchased here if the player missed it previously, because it may be needed for a certain puzzle if the player also did not find the level 2 superbombs.
If anyone wishes to reuse the original scripts from Panoply of Calatia for a new project, you are still welcome to do so. However, version 1.65 uses some files not found int he support pack, which can be found in this zip file.
Panoply of Calatia Version 1.64 is now on the quest database. This features small tweaks and improvements from versions 1.6 through 1.63. Changes include:
- Small improvements various dungeons (mostly shortcuts to reduce potential backtracking/retreading)
- Two puzzles new involving the L-2 hookshot
- Certain spots where the hookshot could get you stuck have been fixed
- Tweaked the endgame shop areas slightly
- Tweaked the wording of certain hints to make more sense, and added more telepathy tile hints
- Upgraded a previously-unknown bug into a feature. You can raft onto a certain coast and bypass an important part of the late game; I've added some scripted events that will remark on the player doing this, and slightly tweak/enhance the experience of trying to skip ahead that way. For specifics:
The 1.64 update is compatible with old save files, as long as you put the replace the old version of the quest with the new one (though you can keep a backup of the old one if you wish). However, please make sure you have all the music files from the 1.6 Support Pack in your Zelda Classic program folder when updating.
(Version update information ends here; the rest is a reply to ShadowTiger)
I'm glad to hear the updates were an improvement! Rather than totally redesigning the game or making changes too drastic, a lot of them are meant to be little balance/coherency improvements, based on things I noticed going wrong in LPs (particularly MeleeWizard's, Eppy's, WillPlayIt/Old Skool's, and LowBiasGaming/Kewlio's, though I also watched some others and have tried to keep up with mixed results- SCKnuckles started on it but I'm not sure if he was still thinking of completing it since he's left youtube temporarily, and I was terrible about keeping up with the updates on that one. New Journey's Fire has also been playing it recently, but more gradually over time, and that is ongoing). Basically I kept noticing flaws in hindsight and I couldn't stand to leave it as it was. Plus I thought of extra little puzzles that would help teach the item usage better, so that the player is less likely to forget things like the uses for the ladder and the beetle.
If you're looking for ZC 2.50.2, it's still on ZeldaClassic.com's downloads page. They also have an archive of older versions, should the need ever arise for 1.92 and whatnot.
I'm not sure exactly in what way you're aiming to advertise it to people (obviously it's not for profit so I assume you mean telling people person to person), but hopefully people will like it and no one will want to blow up ZC or anything XD Then again, I think there's slowly been more movement towards the open source version of ZC anyway so hopefully ZC will live on for years to come (it's crazy to think it's been almost 20).
If ZC gets fully settled into a new version at some point moving forward, I might make a compatibility update if the need arises, but that would probably just be to fix new version bugs that may arise.
As for future projects... I made very little progress this year. Too distracted with a housing crisis-turned-cross-country-move-turned-more-stable-housing-situation-than-my-adult-life-has-had-at-least-for-the-time-being, and with other things I wanted to work on when I was feeling creative. My main project I'm hoping to get off the ground is a webcomic (I want to have a buffer before I post any of it, and figure out my production rate in the process), which won't have really anything to do with this project (and probably won't attract the same sorts of fans due to the content of what I'm writing), but I do hope to return to ZC a little further down the road, following up on some of the project ideas I've mentioned before. We'll see. Just remember my avatar is a hiding turtle for a reason...
Edited by Mitsukara, 21 December 2018 - 01:00 AM.