Screenshot of the Week 214
#16
Posted 09 June 2008 - 01:16 AM
dlbrooks34: Add more ground detail, and make the rain transparent... well, actually, screenshots in SotW just tend not to work well with rain. And just take Migo's advice. Tis all good.
Schwa: *Votes* Well, don't have any complaints, really, although I think with the overhanging leaves at the top, it'd look a little more natural...
#17
Posted 09 June 2008 - 11:54 AM
CastChaos- awesome graphics, but the top left stuff looks a little weird. Good shot.
dlbrooks34- It looks a little empty. The repeating trees take up way too much of the screen, the mountains are straight, and the ground has no detail. Recommendation: Open up a Zelda map on VGMaps and try to copy that EXACTLY into ZQuest. That will teach you how to do design correctly. You'll be better off for the future. (...But don't enter those screens. )
Schwa- amazing, super-cool, great use of graphics. The entire thing flows great, the design is amazing, and the entire thing just says, out loud, VOTE FOR ME ALREADY.
Edited by LostInHyru1e, 09 June 2008 - 11:56 AM.
#18
Posted 10 June 2008 - 05:17 PM
dlbrooks34 - Too plain. Not much more to say about it.
Schwa - This is by fasr the best out of the three. Great use of graphics with variety that all seems to flow together. Great Work!
#19
Posted 10 June 2008 - 08:22 PM
dlbrooks34, why did you even submit that?
#20
Posted 11 June 2008 - 02:06 AM
#21
Posted 11 June 2008 - 11:10 PM
I hate those overhanging leaves. They're too hard to use well. I'm fine with putting them on a map border, but that's about it.
That's one reason the Pure Set is so awesomely wonderful... Tons of tiles, and Questmakers usually don't use them all, so even several Quests all made in the Pure set are very graphically diverse from each-other.
#22
Posted 11 June 2008 - 11:31 PM
That's one reason the Pure Set is so awesomely wonderful... Tons of tiles, and Questmakers usually don't use them all, so even several Quests all made in the Pure set are very graphically diverse from each-other.
That strength can also be a weakness. It has so much tiles, it's impossible to stay organized, and makes quest making with it difficult at times.
#23
Posted 12 June 2008 - 02:04 AM
That strength can also be a weakness. It has so much tiles, it's impossible to stay organized, and makes quest making with it difficult at times.
I'm going to strongly disagree with you here. I've never had any problem using the Pure Set to make a Quest, both organization-wise and functionality, from the moment I picked it up. In my opinion, PTUX is even more organized than DoR.
Something you should work on is to avoid making absolute statements, such as "it's impossible to stay organized". Statements like that piss me off. Maybe it's impossible for YOU to stay organized in Pure, but for me and a lot of other awesome questmakers, like Plissken (I think), it's our ultimate asset. >_<
#24
Posted 12 June 2008 - 01:07 PM
In my opinion, PTUX is even more organized than DoR.
But PTUX has overworld ground detail split into two different areas. DoR has only one. Whenever I try PTUX, I always run into that problem, which gets pretty annoying. However, the argument will go nowhere, so let's just stop arguing about it.
#25
Posted 12 June 2008 - 01:50 PM
Schwa: Ahh, really? I find them a pain to use, too. But hey, at least you don't need them to make a forest... there's plenty of other options, thankfully.
#26
Posted 12 June 2008 - 01:57 PM
It's starting to feel like that you think your opinion is all that matters. You think that people are ****ing retards for liking PTUX or something.
This is why I wanted to stop this argument. I can garentee this will generate a flame war now, and I'l probably end up banned opr something.
And just for the record, I don't think people are retards for liking PTUX. I just think it's un-organized, and I don't like it.
#27
Posted 12 June 2008 - 03:36 PM
I'm going to strongly disagree with you here. I've never had any problem using the Pure Set to make a Quest, both organization-wise and functionality, from the moment I picked it up. In my opinion, PTUX is even more organized than DoR.
PTUX is very well organized- organized enough for any QuestMaker to ask for. However, DoR's lettering and labeling for stuff is great and makes it good even for new users.
Most of the non-handdrawn graphics come from pretty dated-looking tilesets.
If Pure is "Dated", then every tileset but DoR is "dated."
It's starting to feel like that you think your opinion is all that matters. You think that people are ****ing retards for liking PTUX or something. Well, people like it
Hold up, Moony. You know he didn't mean that. If you have a problem with it, there are better ways to say it.
#28
Posted 12 June 2008 - 05:47 PM
It's not just your opinion...as the maker of DoR, I say PTUX is more organized, too.
You don't have to prefer PTUX...some people like DoR's organization. But if I could, I'd have DoR be as organized as PTUX (albeit without changing most of DoR's tiles).
However, if you saw my organizational skills in real life, you'd understand why there's a limit to how organized I can in ZC, even though I put so much effort into organization...
Hey hey, wait a minute. I don't think Russ was insulting anybody, so please, don't put words in his mouth.
I think this conversation is, and can still be, a fairly civil discussion. Let's give it a chance, please.
#29
Posted 14 June 2008 - 03:31 PM
Anyway, all it boils down to really is preference. DoR isn't so bad; I just prefer the Pure set, probably because I've used it for so long, but I also like the way it's drawn as well. DoR is too realistic looking. Pure's enhanced GB-style of art works better with me. What can I say, I'm retro.
One tileset that I would NEVER use though is Newfirst. I hate it. It's awful. I can't believe some people still make Quests in it. X_X
#30
Posted 14 June 2008 - 07:55 PM
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