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Generation Tileset


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#106 lucas92

lucas92

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Posted 03 January 2009 - 10:37 PM

How about some pit gradients? You know, just like those in the GB tileset, in the dungeon set?

Progress is great. Good job. icon_smile.gif


Oh, also save your images as .png... icon_wink.gif

#107 Marco

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Posted 03 January 2009 - 11:57 PM

png...hhmm Oh thats right new build, I forgot to switch. Sorry....

#108 ElLibertador

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Posted 04 January 2009 - 12:31 AM

Great stuff. I think some of your tiles need work, but I really like how much progress you make. I like that rocky floor.

Also, I noticed all of your files are Generation.qst which leads me to believe you have no backup so you should backup icon_smile.gif

#109 Zephlon

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Posted 04 January 2009 - 12:52 AM

You should add some stalactites/stalagmites to the cave. Keep up the good work!

#110 Marco

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Posted 25 January 2009 - 11:04 PM

Well, after some close inspection and thoughts, I have descided to remake the whole tileset.

> New, easy compatable Palettes that are user friendly switchable, like DoR
> I will definatly have way better tiles, no more will they have seperate csets.
> Just More tiles in General
> An Improvment on looks
> Custom, I will try and have it 50% custom
> Its not going to be a MMDWR remake so much anymore, just have some tiles like it and the....Peteo graphics feeling to it.

#111 Silver

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Posted 26 January 2009 - 05:44 PM

Update anytime soon? At least screenies...

#112 Marco

Marco

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Posted 26 January 2009 - 06:01 PM

Well;

Dont expect much for now. RIght now, until a newer build, or at least until a better one comes out, theres not much I am going to do. Mabe. We will have to see.


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