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[2.53+] Lamnola Spawn Behavior Change


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#1 Evan20000

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Posted 27 October 2019 - 08:38 PM

If Lanmolas are spawned either by a scripted function (CreateNPCAt() etc), or on a screen with enemy spawn flags, let it default to those over their hardcoded location. Right now even if you move the head segment after spawning it, the body will still use its hardcoded spawn location and not update until the head has moved a little bit.



#2 P-Tux7

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Posted 27 October 2019 - 08:39 PM

If I recall the dev server correctly, spawning all enemies on where the enemy spawn combo flags are is meant to be a thing eventually, so this will probably just be rolled into that.




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