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Screen Guy "Empty" Spawns/Displays Tile Number "0"

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#61 Emily

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Posted 02 January 2020 - 08:40 PM

Because when I paste the complete version, it  still seems too long and pastebin freezes.

....I have never once, ever, seen pastebin freeze. Ever.



#62 Bagu

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Posted 06 January 2020 - 09:12 AM

Maybe, it's because I just have a prepaid flatrate, with low volume.
I changed the abonoment during last days, so I'll try again now.

 



#63 Bagu

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Posted 06 January 2020 - 10:06 AM

pastebin says:

You have exceeded the maximum paste size of 512 kilobytes per paste. PRO users don't have this limit!


Guess that's the reason, why it freezed before.

I could load up it as .txt file, at dropbox.



#64 Emily

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Posted 06 January 2020 - 04:06 PM

pastebin says:

You have exceeded the maximum paste size of 512 kilobytes per paste. PRO users don't have this limit!


Guess that's the reason, why it freezed before.

I could load up it as .txt file, at dropbox.

...HOW BIG IS YOUR FILE?!?!?!?!?!?!?!?!?!!?

I've pasted some MASSIVE things without issue, and I am not a pro user



#65 Bagu

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Posted 06 January 2020 - 05:47 PM

The whole allegro log is really long...
Have to look how many lines it actually is.
I have no Idea why it's too long.

How long is a regular log?
My Script is not so huge, about 5000 Lines.
My qst file is very large.
I also don't know why.
Yes, I loaded a few Midis, but but I haven't reached the limit of Midis, SFX, Items or enemies...
I really don't know...

But still, everything works fine.

A 3-Level Demo will be ready, till the end of this month.
(german message string table)

If someone will help me with my subscreen (chosable "A" Weapons - but only swords + no swords on "B" button) I am sure to release a complete version, till the end of summer.

 


Edited by Bagu, 06 January 2020 - 05:59 PM.


#66 Emily

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Posted 06 January 2020 - 05:50 PM

...I asked for the script, not the log file?

#67 Bagu

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Posted 06 January 2020 - 06:12 PM

Sorry, that's easy


One second, please


This is the one with LinkMovement:
https://pastebin.com/FNc4TF2m


...and this is the one without it:
https://pastebin.com/ZYD7TFxv



#68 Emily

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Posted 06 January 2020 - 06:20 PM

You have 2 waitdraws in the first one. A global script can only have 1 waitdraw and 1 waitframe if you want ANYTHING to work right.

#69 Bagu

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Posted 06 January 2020 - 06:23 PM

Oh, might be the old version.
I thought I'd already removed it.

It try once more, then gonna send a feedback

...and it's not the global script...
It's enough to import "LinkMovement" to disable "MooshPit"
...also with the second script (without "NormalLadder Stuff" in the global script)


Edited by Bagu, 06 January 2020 - 06:28 PM.


#70 Emily

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Posted 06 January 2020 - 06:25 PM

Also you still have all the headers in one file... really makes it hard to read. You really need to fix that.
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#71 Bagu

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Posted 06 January 2020 - 06:32 PM

Tried without the second waitframe.
Mooshpit doesn't work when I import "LinkMovement"

...but it's nnot a big problem to me.
Like I already said.
It would have been nice, but it's not important to have these normal view ladders in the game.



#72 Emily

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Posted 06 January 2020 - 06:33 PM

You must have done something terribly wrong here to break this. I'll ask Moosh to take a look.
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#73 Bagu

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Posted 06 January 2020 - 06:35 PM

:unsure:  :unsure:  :unsure: oh my god, I don't hope I made unfixable mistakes

But there's is still the question if NormalLadder ffc script would be possible.
...working like Moosh's GBCliff Script (which I really love)


Edited by Bagu, 06 January 2020 - 06:36 PM.




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