Screenshot of the Week 155
#16
Posted 19 February 2007 - 01:06 PM
Radien - My choice without a doubt. This goes well above any beyond what is typically done for ZC, as it looks like a dining hall in every way. Excellent graphics and excellent design.
Solarrain4 - Looks pretty standard to me. Not bad, but not enough for winning a SotW competition.
Limzo - Good choice of graphics, but the design still makes the shot look kind of artificial (straight cliffs that turn only at 90 degree angles and trees that line up perfectly). When it comes to natural things, some chaos can add to the beauty. After all, nature can be quite the mad scientist.
Sharon Daniel - My second favorite choice. Good graphics, but the design certainly goes beyond those graphics. It is work like this that give tilesets a good name. So no, your screen does not suck at least in my eyes.
#17
Posted 19 February 2007 - 01:13 PM
There's no shame in losing to Radien... That shot is, without a doubt, the best there. That shot has my vote.
#18
Posted 19 February 2007 - 01:45 PM
#19
Posted 19 February 2007 - 01:57 PM
Well, it did start a bit randomly, I wasn't sure what to do, it's the first screen I've done on this map, so it's kind of semi-random
Hmm. The pallete is actually the same as the Minish Woods from in Minish Cap. I'm "extending" Relic's Minish Cap tile collection. And I may spend quite some time on perfecting this shot before I make another screen, so I know how to make overworld screens. Then I'll spend a long time on the next screen I make (no, I'm not submiting the whole map to Sotw.) until that one is perfect. And so on and so on...
Well, you can walk underneath the leaves, so that's a bit better, I'll see about this though. Perhaps less trees. And I'll move the tree stump one tile further up, and then the bottom of the mountains, to follow.
Aww, thanks. I was trying to imitate the Minish cap style (forget the graphics for a seccond, just look at the screen) in this shot, and I obviously succeeded.
Limzo
Problems:
- just too many flowers really, I never really liked the MC flowers, they look like badly resized pixels
- just cut down on the flowers a bit or mix them up with some alternative flower tiles
It's nice to see a regular sized link sprite, pretty well laid out screen with no errors, just a little bland.. but that kinda comes with MC's tiles
Hehe. I'll attempt to tame my jungle of flowers, but I'm not gonna put 'em with different flower tiles. That'd be ewwww. Yar, when extracting the pallete information (no, I didn't grab it before anybody asumes) I got it a bit wrong, so while this pallete is nice, it's a little bland. I'll correct the pallete, but I'm going to keep this one, 'cos I like it .
Yeah, I'm gonna fix the trees like I said earlier, and when I've ripped in the diagonal mountain tiles (yes, Minish Cap does have some) I'll use them. The alternate way of making diagonal is too large to fit on this screen. And I agree, nature is more insane than Dr Frankenstein.
Wow. I had quite a pleasant first entry to Sotw. Maybe I'm not so bad at screen designing after all.
#20
Posted 19 February 2007 - 08:25 PM
#21
Posted 19 February 2007 - 09:30 PM
#22
Posted 19 February 2007 - 09:39 PM
Yet if you do have an exciting shot, the claim will be "pure shot u fail"
Meh.
#23
Posted 20 February 2007 - 12:31 AM
These tiles I'm using are default in this tileset. I didn't even realize that they're different than the ones in aLttP. Thanks for pointing that out.
#24
Posted 20 February 2007 - 02:21 PM
Really? I knew my screen design is very bad, but I always thought Minish Cap graphics were sucky compaired to some other relatively simple stuff.
#25
Posted 20 February 2007 - 02:52 PM
Too blue no green there so it's like a gient ball of blue paint fell down
Radien
Great shot like the DGN walls and the big table
Solarrain4
Something is missing from your shot i just can't put my finger on it
wait more ground detill and driffet trees
Limzo : Vote
Great use of MC GFX but mabey less flowers but everything is great even the link tiles and the way he is standing
Sharon Daniel
good use of the GFX but just looks like every day quests
#26
Posted 20 February 2007 - 07:03 PM
Really? I knew my screen design is very bad, but I always thought Minish Cap graphics were sucky compaired to some other relatively simple stuff.
Really? I think they're awesome. BIG step up from lttp graphics.
That may be true, NoeL, but it's not exactly unusual for SotW. I mean, look at Radien's screen... It's a rectangular room with a table in the middle. Not too exciting, but the graphics are new and shiny.
Limzo on the other hand... square mountains, tree clones all in a row, neat patch of bushes, a piece of fence that doesn't seem to be there for any particular reason... nature isn't supposed to look like that. Then there's the screens blocking. Half of the bottom has unwalkable tiles 1 row from the edge. 3/4 of the top has unwalkable tiles 1 row from the edge. And then there's the focus issues. With LOZ scrolling, you want the focus to be centred in most situations to give the player visibility of his surroundings. In Limzo's shot, the centre is full of mountain, and the main action area is squished into the lower left. so for design, 1 point.
Edited by NoeL, 20 February 2007 - 07:14 PM.
#27
Posted 20 February 2007 - 10:25 PM
That is correct, his shot is unbalanced. Your eyes are more focused on the top of the screen because of those shiny trees. If you were to spread the trees around, make things look more like a forest.
#28
Posted 21 February 2007 - 11:08 AM
Really? I think they're awesome. BIG step up from lttp graphics.
Well, I like Minish Cap graphics, but they could be improved greatly (not by Revfan though *gets shot*)
I have to disagree with you there. Radien's shot is a dining room. Dining rooms are generally rectangular with a table in the middle. As far as his design goes, he's designed a pretty good looking dining room. 10 points.
I know that is directed towards Sharon, but I agree. Had I not nulled for obvious reasons, I would have voted for Radien's shot.
Limzo on the other hand... square mountains, tree clones all in a row, neat patch of bushes, a piece of fence that doesn't seem to be there for any particular reason... nature isn't supposed to look like that.
Okay, this is where I need to step in. Minish Cap, I know it didn't have the best overworld design in the world, but I'm trying to imitate it, and all of that is exactly what Minish Cap did. I know nature isn't supposed to look like that, but nature is crazy, and I'm only doing what is reflected in the Minish Cap.
Although it is a bit weird, I kinda like it
Then there's the screens blocking. Half of the bottom has unwalkable tiles 1 row from the edge. 3/4 of the top has unwalkable tiles 1 row from the edge. And then there's the focus issues. With LOZ scrolling, you want the focus to be centred in most situations to give the player visibility of his surroundings. In Limzo's shot, the centre is full of mountain, and the main action area is squished into the lower left. so for design, 1 point.
This I can agree with. I'm gonna redo the screen, to give the player LOADS more room, and follow all the advice I've been given by people here. Hopefully it will turn out better.
#29
Posted 21 February 2007 - 11:04 PM
Ruth- Boring screen, and at some points (tabletop vs.bottem) colors cliche a bit. However it still has that ring of "new" to it enough to get my vote. Seen much better from you though Raddillia.
Sandy- Again, dull beyond reason screen with graphic used in no particuarly intersting way.
Linda- Minish Cap graphic used in no new context, no intersting setup, and nothing eye-catching, make this screen dull.
Sharon- Different! The only reason I dident vote for it was the execution of the graphic. Either the top "dungeon" part of it hsould be darkened, or the ground below should be darkened. That and other seemingly random doodads (like the triforce in the corner of the screen) seem to do nothing to improve the screen.
Comon people. You can do it. Just like that train enguine whos now rusting away in some deserted trainyard where old men meet to play poker for scraps of food and metal.
#30
Posted 22 February 2007 - 08:24 AM
Nice job guys.
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