I'm creating a quest with a bit of backtracking, including visiting previous dungeons. The issue that arises is in maintaining consistent difficulty. When I'll have Link return to these earlier areas, he'll pretty much uber-pwn the enemies there because he has more health and better weapons. I do not want this to happen. The only fix I can think of is making multiple copies of the maps with the harder versions of the previous enemies...I'd prefer not to go through this.
So, my script request:
When Link picks up a heart container, I want all of the enemies in the quest to increase their maximum health a little bit, too. Same with upgrading the sword, I want the enemies to gain a little attack power. I'm not sure what type of script this would have to be for my idea to work, and I have no idea if this is even possible.
I've been searching around quite a bit for this type of script, so I hope this isn't a repeat thread. I hope my description makes sense, and thank you in advance for your help.
Edited by Silence429, 17 January 2009 - 07:40 PM.