So all the interiors are done, so I'm back to where I've started.
Here's a couple of house screens, some have been given a unique look just for the pure sake of variety:
And here are some caves. I decided to give each regional cave a elemental theme:
What's left? Well...
- Title, intro and ending sequences. I've got some ideas on how I'm going to tackle them.
- Active subscreen.
- Adding in enemies, scripts and sidequests. Although the map is fully explorable, it's a little boring at the moment without those things.
- Then dungeons! This will probably the biggest task given they will have a complete redesign.
That's all for now!