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#1 xenomicx

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Posted 02 October 2015 - 06:26 AM

Finished the map for a Magnet Man level from Megaman 3. I scripted a Peterchy enemy, and about 95% finished with the Mag Fly enemy (found in MM3). I'll script 2 more enemies before working on Magnet Man, (which I have a pretty great idea how he already works).

Scripters are still needed, so PM me if you can help and I'll put you to work...and add you to the staff. I'm retired and can pay if you need some extra cash flow.
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#2 Mr.Butters

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Posted 02 October 2015 - 07:36 AM

hmmmmm. looks and sounds interesting.


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#3 xenomicx

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Posted 02 October 2015 - 08:22 AM

hmmmmm. looks and sounds interesting.

It's becoming more interesting by the day, because I'm finding way to weave the levels together. There are secret backdoors in every level that will lead you to another side of another level. As seen in the screenshots above, there is a secret portal in Level 1 that will take you to a Megaman level.


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#4 Mr.Butters

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Posted 02 October 2015 - 08:31 AM

It's becoming more interesting by the day, because I'm finding way to weave the levels together. There are secret backdoors in every level that will lead you to another side of another level. As seen in the screenshots above, there is a secret portal in Level 1 that will take you to a Megaman level.

oh that sounds really cool!



#5 xenomicx

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Posted 06 October 2015 - 04:08 PM

Today, I'm switching over ALL of the strings in the quest to use tango codes provided by Saffith in tango.zh. I'm going to have it to where each NPC will say multiple things. Some might even lie to you at first, other might eventually give you an item if you bug them enough...others may kill you!


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#6 Dimentio

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Posted 06 October 2015 - 04:53 PM

I might help with the scripting. However, my priorities are on my Expo submission, so I would be pretty slow at some of the requests.



#7 Lüt

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Posted 07 October 2015 - 03:09 PM

Intriguing melange of styles and games. Most have an incredible contrast between their art and design styles, so I'm really curious to see how'll be weaving the levels together. I've seen (only slightly) stranger things work, but there's a real skill in pulling them all together. Consistency in inconsistency can be a great thing if done well.


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#8 xenomicx

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Posted 13 October 2015 - 07:36 PM

Added tango.zh to all the NPC's in the game. Now I have a complex string system that allows NPC's to speak multiple strings, give items, use custom fonts in extended languages, hurt link, warp link...and many other secrets. Also added some more screenshots. Working on Pokemon level today, then off to finish the last part of Metal Gear.


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#9 xenomicx

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Posted 20 October 2015 - 04:47 PM

Finished Metal Gear today, which holds the 4th triforce piece. So far, level 1 is completed (LOZ), level 2 is in beta testing about 95% (Super Mario 2), level 3 (Super Metroid) at 10%, level 4 is in beta testing about 98% (Metal Gear), level 5 are the Mega Man stages, there will be 4 in all (1 completed, 2 waiting to script the boss, 3,4 not started), level 6 will be another LOZ level--I have the layout mapped out, just need to detail it, add enemies, secrets, items, keys and a boss. Level 7 will be a Pokeman level (not even started yet...but like the original game will be an easy level).
Pac-man just invaded too!


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#10 xenomicx

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Posted 03 November 2015 - 03:36 PM

Decided to tie up loose ends and submit a BETA 1.0 version to the FALL EXPO. You can download the demo on the 8th from there, and on this page after the EXPO.


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#11 xenomicx

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Posted 20 December 2019 - 01:17 PM

Quest is being revamped! New levels coming soon.If anyone wants added to the project you can PM me for server invites.



#12 xenomicx

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Posted 22 January 2020 - 04:21 PM

Overworld, Level 1, Level 2 nearly completed. Just need help scripting enemies.




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