Screenshot of the Week 206
#31
Posted 14 April 2008 - 05:58 PM
#32
Posted 15 April 2008 - 07:58 PM
CC- It seems your creativity is limited by the tile selection of DoR, thus using overworld tiles with a cave set and a lot of other messy looking stuff that doesn't blend with it. I suggest you start drawing a lot more of your own tiles now so that someday you will be able to express your ideas more beautifully with them.
HylianLegend- DoR Grass and Dirt mixed with GB style stuff, MC trees, and those mountains from ZFGC doesn't work that well for me.
ZebraStallion- Quite bland, honestly. This has to do with the problem that Pure's pallete has a plain straight green and brown color ramp. Get some more color with flowers and such and using lake borders on grass doesn't look good. Try using the subtler transition tiles, if you know what I'm talking about.
Links R Us- The pallete is too blurry and not vibrant enough for MC tiles. Also there is too much style clashing, again.
Giddidy- Great use of the SD3 tileset, but there isn't much else to say.
LostinHyrule- What I wanted to say has already been said.
#33
Posted 16 April 2008 - 09:50 AM
I nulled.
CC- It seems your creativity is limited by the tile selection of DoR, thus using overworld tiles with a cave set and a lot of other messy looking stuff that doesn't blend with it. I suggest you start drawing a lot more of your own tiles now so that someday you will be able to express your ideas more beautifully with them.
Y... yes? Limited by DoR? If you mean it for this screen, then I can't disagree you, since I put down all custom tile idea here... But if you meant it for my whole quest, then I can say that I ripped a lot of tiles from the MMDWR set, from ALttP set, NoeL's tiles, some other random places and drew a lot of custom tiles including a 100% custom dungeon wall set... Of course, it's still not enough, I should draw even more... It's just extra time and I'm still nowhere in progress.
#34
Posted 16 April 2008 - 02:54 PM
#35
Posted 16 April 2008 - 02:58 PM
Oh, and even though it's too late for me now, this is what I would've posted given a bit more time:
Edited by LostInHyru1e, 16 April 2008 - 03:00 PM.
#36
Posted 16 April 2008 - 07:20 PM
#37
Posted 16 April 2008 - 07:32 PM
#38
Posted 16 April 2008 - 09:00 PM
#39
Posted 16 April 2008 - 09:14 PM
But I can almost assure you that you will not win, if people have seen the shot before. Unless you REALLY change it.
#40
Posted 17 April 2008 - 10:14 AM
#41
Posted 17 April 2008 - 01:12 PM
Glad you liked my shot, Relic.
Oh, and even though it's too late for me now, this is what I would've posted given a bit more time:
That looks a lot better. The rain is no longer a distraction, yet you still experience the effects of it. The color change of that ledge is also much better. With certain color distractions removed, it is much easier to notice the best parts of the shot.
#42
Posted 17 April 2008 - 01:16 PM
Edited by LostInHyru1e, 17 April 2008 - 01:16 PM.
#43
Posted 17 April 2008 - 02:55 PM
That looks a lot better. The rain is no longer a distraction, yet you still experience the effects of it. The color change of that ledge is also much better. With certain color distractions removed, it is much easier to notice the best parts of the shot.
What he said. Though, my main beef with the rain is that it's too repetitive. When the rain is so thick like that, there should be two alternating tiles, at least. But, since it's a Game Boy set, and they're not exactly the most detailed graphics of all time, it works
#44
Posted 20 April 2008 - 01:26 PM
#45
Posted 20 April 2008 - 01:40 PM
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