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#796 Orithan

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Posted 02 March 2019 - 10:14 PM

[CLAIM]


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#797 Orithan

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Posted 04 March 2019 - 12:28 AM

zelda077.png

Map 58, Screen 34.

A new type of puzzle has been introduced. The solution is not meant to be clear here - the hint or solution to this is to be placed somewhere much later in this dungeon.

 

Download

 

Additions/Changes:

  • Added the Bomb Drawing Puzzle Script. This lets you create puzzles like the one on this screen. You have to bomb specific tiles and no others in order to trigger secrets. The full usage instructions can be seen in the script file.

  • Added magical dust cloud combos. These are dust clouds which use the Hookshot Only combo type and are placed on layers above 2. They immobilize Link if he attempts to jump or fly through them. Layers 3 and 4 are in range of Link's Launch Feather height, which I recommend to place them. For variety in visuals, there are two blank combos nearby which cycle into their own versions of the animation.

  • Updated a few screens in Arid Cavern to include them, stopping Link from breaking them with the Launch Feather.


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#798 klop422

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Posted 05 March 2019 - 07:28 AM

{Claim}



#799 klop422

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Posted 05 March 2019 - 08:17 AM

lxmkj7575y4kk7o4g.jpg

Just a little miniboss room. Which you can get to much earlier than you can fight the miniboss.

Both entries get you a small key.

 

https://www.mediafir...58-s02.qst/file


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#800 Yloh

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Posted 07 March 2019 - 08:16 PM

This screen gives this dungeon a whole new approach. You actually walk inside the boss room at the very beginning on the dungeon, and the triforce (or what ever this quest uses as a triforce) room located below.

 

wdDAnu.png7T8FVc.png

 

Wait!?!? There are six different Zeldas in here.

 

v2zBZJ.png

 

Ok, lets get the boss key and free the Zeldas. Oh snap, they are all werewolves and this was one big trap. 

 

uRIcFd.pngBPNqWk.png

 

After killing the werewolves a heat container will drop. Walk to the bottom door after the enemies are defeated and it will open. This is the boss to Level 5 Monstro Carnival Cave.

 

https://www.dropbox....51-s43.qst?dl=0


Edited by Yloh, 08 March 2019 - 02:05 AM.

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#801 Orithan

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Posted 08 March 2019 - 03:49 AM

[CLAIM]



#802 Orithan

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Posted 09 March 2019 - 10:15 PM

zelda078.png

Map 51, Screen 44.

 

Quest File


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#803 Yloh

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Posted 10 March 2019 - 12:52 PM

Here is a puzzle screen for Level 6 Horizon Factory. In involves push blocks, switches that flip blocks up and down, and enemies to keep you distracted. I slightly changed the laser sentry large as it only does attack 31 instead of 16 and 31. Look at the Newbie Boss script in the data base for more info. It is possible to complete this puzzle without taking damage.

 

oplXIW.png

 

https://www.dropbox....30-s33.qst?dl=0


Edited by Yloh, 10 March 2019 - 03:56 PM.

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#804 Orithan

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Posted 12 March 2019 - 05:17 PM

[CLAIM]/Done

 

zelda079.png

Map 51, Screen 45
Quest file download

 

Updates:

  • The LttP Goriya script is now in and operational, as are two basic Goryia enemies.
  • The trigger on the adjacent screen is placed one combo to the left to avoid Link being able to snipe it with Arrows.

Edited by Orithan, 12 March 2019 - 10:56 PM.

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#805 klop422

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Posted 14 March 2019 - 07:10 AM

[Claim]



#806 klop422

klop422

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Posted 14 March 2019 - 08:17 AM

cb113v644h7w5x84g.jpg

Doing the connection from Ares Lighthouse.

Just a reminder, current plans for this dungeon are:

 

- Go up Ares Lighthouse to get Spider Key for Arid Cave.

- Go to Arid Cave and get the Hookshot.

- Hookshot lets you access a new part of Arid Cave from Ares Lighthouse (and other parts inside the cave as well)

- Boss at the top of the tower, probably

 

http://www.mediafire...58-s41.qst/file


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#807 Yloh

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Posted 15 March 2019 - 10:00 PM

Here is some love for Misery Dungeon.

 

c8pWh1.png

 

You first enter this room and it looks like it has some enemies to take care of. You may notice a button in the lower right part of the room. Maybe I should go press that after clearing this room. I wonder if it will lower that grey block in the upper middle part of the room.

 

8Jf5RT.png

 

Oh no. It was a trap! Those darknut statues turned into darknuts! Gotta take care of them before they finish me off. That grey block is a red herring.

 

YQFT6w.png

 

Rest easy, this room does provide a key when every enemy has been eliminated.

 

https://www.dropbox....16-s4E.qst?dl=0


Edited by Yloh, 16 March 2019 - 12:23 AM.

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#808 klop422

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Posted 19 March 2019 - 04:24 AM

[ClaiM]



#809 klop422

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Posted 19 March 2019 - 05:12 AM

w3jr1vy09phatrj4g.jpg

Just the little Tower Basement. Connects to my previous screen. Those blacks are solid and on layer 6.

 

EDIT: Oops. Corners are all black, but can't be bothered to reupload

 

http://www.mediafire...58-s5B.qst/file


Edited by klop422, 19 March 2019 - 05:13 AM.

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#810 Orithan

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Posted 20 March 2019 - 08:31 PM

[CLAIM]/Done

 

zelda080.png

zelda081.png

Map 51, Screen 25

 

Quest Download

 

Additions:

  • Added a new script that causes the FFC to change between old and new combos depending on wherever he has a specific item or not (ChangeDataOnItem). D0 is for item to check, D1 is for the new combo number, D2 is for the new CSet.

  • Added in another new script that stops the player from pulling the boss key until it has three items (MonstroCarnivalPedestal). D0 is for the item it gives, D1 is for the X coordinate where its hitbox begins (extends 16 pixels right from position), D2 is the Y coordinate where its hitbox begins (extends 8 pixels down from position). D3 through to D5 can be set to the ID of the items Link needs in his inventory if you require the player to have them to pull the pedestal.


Edited by Orithan, 21 March 2019 - 09:30 AM.



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