Which beta ID--you can view this in the About utility in ZC/ZQuest;
This is all the About window gives me, as I said it says Build 31. For more context, this is the latest build that you've sent in the ZScript Discord, the one advertising the addition of dark theme.
and is the directional control that you are using a dpad, or an analogue stick?
Neither. It is a button. Most controllers have a button under the left and right analogue stick, when you press it down. I used that because the left and right triggers are pressure based, and ZC has never agreed with that.
What brand and model controller are you using?
EasySMX ESM-9100. I have not noticed anything different about this controller from other ones I've used for ZC. All the button configurations lined up with the last one I used.
The config for btn_p is the map button. Is button 9 mapped to 'left' in the joypad buttons config panel?
Really now?
btn_a = 1
btn_b = 2
btn_s = 8
btn_m = 9
btn_l = 5
btn_r = 6
btn_p = 7
I would've assumed s was for start, m was for map and p was for pause. This also would seem to line up with the order the inputs were added to the game. If those last two are reversed this could change everything...Yup. I just went in zc.cfg and unbound btn_m and it worked. Still stands that there's no way to do this in the ZC program and this should be either fixed or the button mapping should be deprecated entirely.
Where was the configuration for this in older versions? I frankly don't remember it at all.
2.50.2:
2.53:
In 2.50.2, there was no way to rebind directional inputs on a controller and Ex buttons were on a different page. 2.53 appears to have fixed this, but that Menu binding (Ohhhh, that's why it was btn_m) appears to have disappeared entirely. Unless I'm blind. Personally I think it should just be done away with. There's no useful application for having pausing ZC bound to a button when unpausing it (and navigating menus comfortably) uses a mouse anyways.
Edited by Moosh, 28 October 2018 - 06:19 PM.