The initial tile is set in the enemy editor. The reason it changes to TILE_AQUA2 early on is for the roar animation. It stays with TILE_AQUA1 most of the time after that, except when it's using the fireball attack. You're free to borrow this if you want, Zoria.
Ah, good, good.
Thank you, but I was asking permission more from the OP, as you made it for him, and I don't want to spam quests with something like that if they have a chance of pre-empting his own quest. This is a courtesy, so that it is original to whatever he's making.
As I said though, I primarily plan to reuse the movement code. (Saves me some hell.) I have my own ideas for attacks, and special things.