The main thing that caught my interest is perhaps, the removal of random battles. To be replaced with, visible overworld encounters that we can dodge or intentionally go towards. Dragon Quest has been doing this since IX on DS, and I was waiting on when the other turn based RPGs would catch up. I'm not a fan of random battles, because they can be as annoying as happening every step you take. I'm aware Pokemon has always had Repels to combat this, since its inception, but, you never had access to them, or at least much or the good ones, early on in the game. So you still had to put up with the high encounter rates, albeit sometimes no more than an hour or so into the game. So if Pokemon finally drops this dated concept of random battles, that'll be one of the best innovations Modern Pokemon has done for the series. Everyone likes to make fun of Final Fantasy Mystic Quest, but this was one of the mechanics that it did, which I really liked, amongst other things.
Edited by Koh, 08 June 2019 - 06:05 AM.